move world-related sources from files/ to world/files
This commit is contained in:
@@ -0,0 +1,434 @@
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#include "WorldRegions.hpp"
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#include <cstring>
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#include <utility>
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#include <vector>
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#include "debug/Logger.hpp"
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#include "coders/json.hpp"
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#include "coders/byte_utils.hpp"
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#include "coders/rle.hpp"
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#include "coders/binary_json.hpp"
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#include "items/Inventory.hpp"
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#include "maths/voxmaths.hpp"
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#include "util/data_io.hpp"
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#define REGION_FORMAT_MAGIC ".VOXREG"
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static debug::Logger logger("world-regions");
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WorldRegion::WorldRegion()
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: chunksData(
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std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)
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),
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sizes(std::make_unique<glm::u32vec2[]>(REGION_CHUNKS_COUNT)) {
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}
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WorldRegion::~WorldRegion() = default;
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void WorldRegion::setUnsaved(bool unsaved) {
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this->unsaved = unsaved;
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}
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bool WorldRegion::isUnsaved() const {
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return unsaved;
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}
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std::unique_ptr<ubyte[]>* WorldRegion::getChunks() const {
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return chunksData.get();
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}
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glm::u32vec2* WorldRegion::getSizes() const {
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return sizes.get();
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}
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void WorldRegion::put(
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uint x, uint z, std::unique_ptr<ubyte[]> data, uint32_t size, uint32_t srcSize
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) {
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size_t chunk_index = z * REGION_SIZE + x;
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chunksData[chunk_index] = std::move(data);
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sizes[chunk_index] = glm::u32vec2(size, srcSize);
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}
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x].get();
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}
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glm::u32vec2 WorldRegion::getChunkDataSize(uint x, uint z) {
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return sizes[z * REGION_SIZE + x];
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}
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WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
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for (size_t i = 0; i < REGION_LAYERS_COUNT; i++) {
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layers[i].layer = static_cast<RegionLayerIndex>(i);
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}
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auto& voxels = layers[REGION_LAYER_VOXELS];
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voxels.folder = directory / fs::path("regions");
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voxels.compression = compression::Method::EXTRLE16;
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auto& lights = layers[REGION_LAYER_LIGHTS];
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lights.folder = directory / fs::path("lights");
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lights.compression = compression::Method::EXTRLE8;
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layers[REGION_LAYER_INVENTORIES].folder =
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directory / fs::path("inventories");
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layers[REGION_LAYER_ENTITIES].folder = directory / fs::path("entities");
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auto& blocksData = layers[REGION_LAYER_BLOCKS_DATA];
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blocksData.folder = directory / fs::path("blocksdata");
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}
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WorldRegions::~WorldRegions() = default;
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void RegionsLayer::writeAll() {
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for (auto& it : regions) {
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WorldRegion* region = it.second.get();
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if (region->getChunks() == nullptr || !region->isUnsaved()) {
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continue;
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}
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const auto& key = it.first;
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writeRegion(key[0], key[1], region);
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}
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}
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void WorldRegions::put(
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int x,
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int z,
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RegionLayerIndex layerid,
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std::unique_ptr<ubyte[]> data,
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size_t srcSize
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) {
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size_t size = srcSize;
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auto& layer = layers[layerid];
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = layer.getOrCreateRegion(regionX, regionZ);
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region->setUnsaved(true);
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if (data == nullptr) {
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region->put(localX, localZ, nullptr, 0, 0);
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return;
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}
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if (layer.compression != compression::Method::NONE) {
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data = compression::compress(
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data.get(), size, size, layer.compression);
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}
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region->put(localX, localZ, std::move(data), size, srcSize);
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}
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static std::unique_ptr<ubyte[]> write_inventories(
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const ChunkInventoriesMap& inventories, uint32_t& datasize
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) {
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ByteBuilder builder;
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builder.putInt32(inventories.size());
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for (auto& entry : inventories) {
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builder.putInt32(entry.first);
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auto map = entry.second->serialize();
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auto bytes = json::to_binary(map, true);
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builder.putInt32(bytes.size());
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builder.put(bytes.data(), bytes.size());
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}
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auto datavec = builder.data();
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datasize = builder.size();
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auto data = std::make_unique<ubyte[]>(datasize);
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std::memcpy(data.get(), datavec, datasize);
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return data;
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}
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static ChunkInventoriesMap load_inventories(const ubyte* src, uint32_t size) {
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ChunkInventoriesMap inventories;
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ByteReader reader(src, size);
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auto count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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uint index = reader.getInt32();
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uint size = reader.getInt32();
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auto map = json::from_binary(reader.pointer(), size);
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reader.skip(size);
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auto inv = std::make_shared<Inventory>(0, 0);
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inv->deserialize(map);
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inventories[index] = std::move(inv);
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}
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return inventories;
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}
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void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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if (generatorTestMode) {
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return;
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}
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assert(chunk != nullptr);
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if (!chunk->flags.lighted) {
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return;
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}
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bool lightsUnsaved = !chunk->flags.loadedLights && doWriteLights;
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if (!chunk->flags.unsaved && !lightsUnsaved && !chunk->flags.entities) {
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return;
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}
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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put(chunk->x,
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chunk->z,
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REGION_LAYER_VOXELS,
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chunk->encode(),
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CHUNK_DATA_LEN);
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// Writing lights cache
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if (doWriteLights && chunk->flags.lighted) {
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put(chunk->x,
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chunk->z,
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REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(),
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LIGHTMAP_DATA_LEN);
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}
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// Writing block inventories
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if (!chunk->inventories.empty()) {
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uint datasize;
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auto data = write_inventories(chunk->inventories, datasize);
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put(chunk->x,
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chunk->z,
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REGION_LAYER_INVENTORIES,
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std::move(data),
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datasize);
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}
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// Writing entities
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if (!entitiesData.empty()) {
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auto data = std::make_unique<ubyte[]>(entitiesData.size());
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for (size_t i = 0; i < entitiesData.size(); i++) {
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data[i] = entitiesData[i];
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}
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put(chunk->x,
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chunk->z,
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REGION_LAYER_ENTITIES,
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std::move(data),
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entitiesData.size());
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}
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// Writing blocks data
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if (chunk->flags.blocksData) {
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auto bytes = chunk->blocksMetadata.serialize();
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put(chunk->x,
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chunk->z,
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REGION_LAYER_BLOCKS_DATA,
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bytes.release(),
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bytes.size());
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}
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}
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std::unique_ptr<ubyte[]> WorldRegions::getVoxels(int x, int z) {
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uint32_t size;
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uint32_t srcSize;
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auto& layer = layers[REGION_LAYER_VOXELS];
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auto* data = layer.getData(x, z, size, srcSize);
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if (data == nullptr) {
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return nullptr;
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}
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assert(srcSize == CHUNK_DATA_LEN);
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return compression::decompress(data, size, srcSize, layer.compression);
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}
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std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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uint32_t size;
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uint32_t srcSize;
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auto& layer = layers[REGION_LAYER_LIGHTS];
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auto* bytes = layer.getData(x, z, size, srcSize);
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if (bytes == nullptr) {
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return nullptr;
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}
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auto data = compression::decompress(
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bytes, size, srcSize, layer.compression
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);
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assert(srcSize == LIGHTMAP_DATA_LEN);
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return Lightmap::decode(data.get());
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}
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ChunkInventoriesMap WorldRegions::fetchInventories(int x, int z) {
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uint32_t bytesSize;
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uint32_t srcSize;
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auto bytes = layers[REGION_LAYER_INVENTORIES].getData(x, z, bytesSize, srcSize);
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if (bytes == nullptr) {
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return {};
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}
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return load_inventories(bytes, bytesSize);
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}
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BlocksMetadata WorldRegions::getBlocksData(int x, int z) {
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uint32_t bytesSize;
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uint32_t srcSize;
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auto bytes = layers[REGION_LAYER_BLOCKS_DATA].getData(x, z, bytesSize, srcSize);
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if (bytes == nullptr) {
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return {};
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}
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BlocksMetadata heap;
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heap.deserialize(bytes, bytesSize);
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return heap;
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}
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void WorldRegions::processInventories(int x, int z, const InventoryProc& func) {
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processRegion(x, z, REGION_LAYER_INVENTORIES,
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[=](std::unique_ptr<ubyte[]> data, uint32_t* size) {
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auto inventories = load_inventories(data.get(), *size);
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for (const auto& [_, inventory] : inventories) {
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func(inventory.get());
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}
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return write_inventories(inventories, *size);
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});
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}
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void WorldRegions::processBlocksData(int x, int z, const BlockDataProc& func) {
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auto& voxLayer = layers[REGION_LAYER_VOXELS];
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auto& datLayer = layers[REGION_LAYER_BLOCKS_DATA];
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if (voxLayer.getRegion(x, z) || datLayer.getRegion(x, z)) {
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throw std::runtime_error("not implemented for in-memory regions");
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}
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auto datRegfile = datLayer.getRegFile({x, z});
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if (datRegfile == nullptr) {
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throw std::runtime_error("could not open region file");
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}
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auto voxRegfile = voxLayer.getRegFile({x, z});
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if (voxRegfile == nullptr) {
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logger.warning() << "missing voxels region - discard blocks data for "
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<< x << "_" << z;
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deleteRegion(REGION_LAYER_BLOCKS_DATA, x, z);
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return;
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}
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for (uint cz = 0; cz < REGION_SIZE; cz++) {
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for (uint cx = 0; cx < REGION_SIZE; cx++) {
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int gx = cx + x * REGION_SIZE;
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int gz = cz + z * REGION_SIZE;
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uint32_t datLength;
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uint32_t datSrcSize;
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auto datData = RegionsLayer::readChunkData(
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gx, gz, datLength, datSrcSize, datRegfile.get()
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);
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if (datData == nullptr) {
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continue;
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}
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uint32_t voxLength;
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uint32_t voxSrcSize;
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auto voxData = RegionsLayer::readChunkData(
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gx, gz, voxLength, voxSrcSize, voxRegfile.get()
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);
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if (voxData == nullptr) {
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logger.warning()
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<< "missing voxels for chunk (" << gx << ", " << gz << ")";
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put(gx, gz, REGION_LAYER_BLOCKS_DATA, nullptr, 0);
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continue;
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}
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voxData = compression::decompress(
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voxData.get(), voxLength, voxSrcSize, voxLayer.compression
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);
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BlocksMetadata blocksData;
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blocksData.deserialize(datData.get(), datLength);
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try {
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func(&blocksData, std::move(voxData));
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} catch (const std::exception& err) {
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logger.error() << "an error ocurred while processing blocks "
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"data in chunk (" << gx << ", " << gz << "): " << err.what();
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blocksData = {};
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}
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auto bytes = blocksData.serialize();
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put(gx, gz, REGION_LAYER_BLOCKS_DATA, bytes.release(), bytes.size());
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}
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}
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}
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dv::value WorldRegions::fetchEntities(int x, int z) {
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if (generatorTestMode) {
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return nullptr;
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}
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uint32_t bytesSize;
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uint32_t srcSize;
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const ubyte* data = layers[REGION_LAYER_ENTITIES].getData(x, z, bytesSize, srcSize);
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if (data == nullptr) {
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return nullptr;
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}
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auto map = json::from_binary(data, bytesSize);
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if (map.empty()) {
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return nullptr;
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}
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return map;
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}
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void WorldRegions::processRegion(
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int x, int z, RegionLayerIndex layerid, const RegionProc& func
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) {
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auto& layer = layers[layerid];
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if (layer.getRegion(x, z)) {
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throw std::runtime_error("not implemented for in-memory regions");
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}
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auto regfile = layer.getRegFile({x, z});
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if (regfile == nullptr) {
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throw std::runtime_error("could not open region file");
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}
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for (uint cz = 0; cz < REGION_SIZE; cz++) {
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for (uint cx = 0; cx < REGION_SIZE; cx++) {
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int gx = cx + x * REGION_SIZE;
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int gz = cz + z * REGION_SIZE;
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uint32_t length;
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uint32_t srcSize;
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auto data =
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RegionsLayer::readChunkData(gx, gz, length, srcSize, regfile.get());
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if (data == nullptr) {
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continue;
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}
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if (layer.compression != compression::Method::NONE) {
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data = compression::decompress(
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data.get(), length, srcSize, layer.compression
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);
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} else {
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srcSize = length;
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}
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if (auto writeData = func(std::move(data), &srcSize)) {
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put(gx, gz, layerid, std::move(writeData), srcSize);
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}
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}
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}
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}
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const fs::path& WorldRegions::getRegionsFolder(RegionLayerIndex layerid) const {
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return layers[layerid].folder;
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}
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fs::path WorldRegions::getRegionFilePath(RegionLayerIndex layerid, int x, int z) const {
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return layers[layerid].getRegionFilePath(x, z);
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}
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void WorldRegions::writeAll() {
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for (auto& layer : layers) {
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fs::create_directories(layer.folder);
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layer.writeAll();
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}
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}
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void WorldRegions::deleteRegion(RegionLayerIndex layerid, int x, int z) {
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auto& layer = layers[layerid];
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if (layer.getRegFile({x, z}, false)) {
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throw std::runtime_error("region file is currently in use");
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}
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auto file = layer.getRegionFilePath(x, z);
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if (fs::exists(file)) {
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logger.info() << "remove region file " << file.u8string();
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fs::remove(file);
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}
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}
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bool WorldRegions::parseRegionFilename(
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const std::string& name, int& x, int& z
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) {
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size_t sep = name.find('_');
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if (sep == std::string::npos || sep == 0 || sep == name.length() - 1) {
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return false;
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}
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try {
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x = std::stoi(name.substr(0, sep));
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z = std::stoi(name.substr(sep + 1));
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} catch (std::invalid_argument& err) {
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return false;
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} catch (std::out_of_range& err) {
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return false;
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}
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return true;
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}
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