move world-related sources from files/ to world/files
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#pragma once
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#include <condition_variable>
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#include <filesystem>
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#include <functional>
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#include <glm/glm.hpp>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include "typedefs.hpp"
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#include "util/BufferPool.hpp"
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#include "voxels/Chunk.hpp"
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#include "maths/voxmaths.hpp"
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#include "coders/compression.hpp"
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#include "files/files.hpp"
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#include "world_regions_fwd.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/hash.hpp>
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namespace fs = std::filesystem;
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inline constexpr uint REGION_HEADER_SIZE = 10;
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inline constexpr uint REGION_SIZE_BIT = 5;
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inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
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inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
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class illegal_region_format : public std::runtime_error {
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public:
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illegal_region_format(const std::string& message)
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: std::runtime_error(message) {
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}
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};
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class WorldRegion {
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std::unique_ptr<std::unique_ptr<ubyte[]>[]> chunksData;
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std::unique_ptr<glm::u32vec2[]> sizes;
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bool unsaved = false;
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public:
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WorldRegion();
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~WorldRegion();
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void put(uint x, uint z, std::unique_ptr<ubyte[]> data, uint32_t size, uint32_t srcSize);
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ubyte* getChunkData(uint x, uint z);
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glm::u32vec2 getChunkDataSize(uint x, uint z);
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void setUnsaved(bool unsaved);
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bool isUnsaved() const;
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std::unique_ptr<ubyte[]>* getChunks() const;
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glm::u32vec2* getSizes() const;
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};
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struct regfile {
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files::rafile file;
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int version;
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bool inUse = false;
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regfile(fs::path filename);
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regfile(const regfile&) = delete;
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std::unique_ptr<ubyte[]> read(int index, uint32_t& size, uint32_t& srcSize);
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};
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using RegionsMap = std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>>;
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using RegionProc = std::function<std::unique_ptr<ubyte[]>(std::unique_ptr<ubyte[]>,uint32_t*)>;
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using InventoryProc = std::function<void(Inventory*)>;
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using BlockDataProc = std::function<void(BlocksMetadata*, std::unique_ptr<ubyte[]>)>;
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/// @brief Region file pointer keeping inUse flag on until destroyed
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class regfile_ptr {
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regfile* file;
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std::condition_variable* cv;
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public:
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regfile_ptr(regfile* file, std::condition_variable* cv)
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: file(file), cv(cv) {
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}
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regfile_ptr(const regfile_ptr&) = delete;
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regfile_ptr(std::nullptr_t) : file(nullptr), cv(nullptr) {
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}
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bool operator==(std::nullptr_t) const {
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return file == nullptr;
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}
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bool operator!=(std::nullptr_t) const {
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return file != nullptr;
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}
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operator bool() const {
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return file != nullptr;
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}
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~regfile_ptr() {
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reset();
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}
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regfile* get() {
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return file;
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}
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void reset() {
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if (file) {
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file->inUse = false;
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cv->notify_one();
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file = nullptr;
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}
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}
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};
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inline void calc_reg_coords(
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int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
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) {
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regionX = floordiv(x, REGION_SIZE);
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regionZ = floordiv(z, REGION_SIZE);
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localX = x - (regionX * REGION_SIZE);
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localZ = z - (regionZ * REGION_SIZE);
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}
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struct RegionsLayer {
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/// @brief Layer index
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RegionLayerIndex layer;
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/// @brief Regions layer folder
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fs::path folder;
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compression::Method compression = compression::Method::NONE;
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/// @brief In-memory regions data
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RegionsMap regions;
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/// @brief In-memory regions map mutex
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std::mutex mapMutex;
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/// @brief Open region files map
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std::unordered_map<glm::ivec2, std::unique_ptr<regfile>> openRegFiles;
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/// @brief Open region files map mutex
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std::mutex regFilesMutex;
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std::condition_variable regFilesCv;
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[[nodiscard]] regfile_ptr getRegFile(glm::ivec2 coord, bool create = true);
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[[nodiscard]] regfile_ptr useRegFile(glm::ivec2 coord);
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regfile_ptr createRegFile(glm::ivec2 coord);
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void closeRegFile(glm::ivec2 coord);
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WorldRegion* getRegion(int x, int z);
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WorldRegion* getOrCreateRegion(int x, int z);
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fs::path getRegionFilePath(int x, int z) const;
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/// @brief Get chunk data. Read from file if not loaded yet.
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/// @param x chunk x coord
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/// @param z chunk z coord
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/// @param size [out] compressed chunk data length
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/// @param size [out] source chunk data length
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/// @return nullptr if no saved chunk data found
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[[nodiscard]] ubyte* getData(int x, int z, uint32_t& size, uint32_t& srcSize);
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/// @brief Write or rewrite region file
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/// @param x region X
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/// @param z region Z
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void writeRegion(int x, int y, WorldRegion* entry);
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/// @brief Write all unsaved regions to files
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void writeAll();
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/// @brief Read chunk data from region file
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/// @param x chunk x coord
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/// @param z chunk z coord
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/// @param size [out] compressed chunk data length
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/// @param srcSize [out] source chunk data length
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/// @param rfile region file
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/// @return nullptr if chunk is not present in region file
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[[nodiscard]] static std::unique_ptr<ubyte[]> readChunkData(
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int x, int z, uint32_t& size, uint32_t& srcSize, regfile* rfile
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);
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};
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class WorldRegions {
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/// @brief World directory
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fs::path directory;
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RegionsLayer layers[REGION_LAYERS_COUNT] {};
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public:
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bool generatorTestMode = false;
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bool doWriteLights = true;
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WorldRegions(const fs::path& directory);
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WorldRegions(const WorldRegions&) = delete;
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~WorldRegions();
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/// @brief Put all chunk data to regions
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void put(Chunk* chunk, std::vector<ubyte> entitiesData);
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/// @brief Store data in specified region
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/// @param x chunk.x
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/// @param z chunk.z
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/// @param layer regions layer
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/// @param data target data
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/// @param size data size
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void put(
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int x,
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int z,
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RegionLayerIndex layer,
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std::unique_ptr<ubyte[]> data,
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size_t size
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);
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/// @brief Get chunk voxels data
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/// @param x chunk.x
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/// @param z chunk.z
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/// @return voxels data buffer or nullptr
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std::unique_ptr<ubyte[]> getVoxels(int x, int z);
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/// @brief Get cached lights for chunk at x,z
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> getLights(int x, int z);
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ChunkInventoriesMap fetchInventories(int x, int z);
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BlocksMetadata getBlocksData(int x, int z);
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/// @brief Load saved entities data for chunk
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/// @param x chunk.x
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/// @param z chunk.z
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/// @return map with entities list as "data"
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dv::value fetchEntities(int x, int z);
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/// @brief Load, process and save processed region chunks data
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/// @param x region X
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/// @param z region Z
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/// @param layerid regions layer index
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/// @param func processing callback
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void processRegion(
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int x, int z, RegionLayerIndex layerid, const RegionProc& func);
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void processInventories(int x, int z, const InventoryProc& func);
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void processBlocksData(int x, int z, const BlockDataProc& func);
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/// @brief Get regions directory by layer index
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/// @param layerid layer index
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/// @return directory path
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const fs::path& getRegionsFolder(RegionLayerIndex layerid) const;
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fs::path getRegionFilePath(RegionLayerIndex layerid, int x, int z) const;
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/// @brief Write all region layers
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void writeAll();
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void deleteRegion(RegionLayerIndex layerid, int x, int z);
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/// @brief Extract X and Z from 'X_Z.bin' region file name.
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/// @param name source region file name
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/// @param x parsed X destination
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/// @param z parsed Z destination
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/// @return false if std::invalid_argument or std::out_of_range occurred
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static bool parseRegionFilename(const std::string& name, int& x, int& y);
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};
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