Memory leak fix
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@@ -26,6 +26,7 @@ Framebuffer::Framebuffer(uint width, uint height) : width(width), height(height)
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Framebuffer::~Framebuffer() {
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Framebuffer::~Framebuffer() {
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delete texture;
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delete texture;
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glDeleteFramebuffers(1, &fbo);
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glDeleteFramebuffers(1, &fbo);
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glDeleteRenderbuffers(1, &depth);
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}
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}
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void Framebuffer::bind() {
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void Framebuffer::bind() {
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