improve drop visuals

This commit is contained in:
MihailRis
2024-07-03 21:09:38 +03:00
parent 4b084dffad
commit e6c3775286
2 changed files with 20 additions and 5 deletions
+11 -4
View File
@@ -16,14 +16,17 @@ do -- setup visuals
local icon = item.icon(dropitem.id)
if icon:find("^block%-previews%:") then
local bid = block.index(icon:sub(16))
local model = block.get_model(bid)
model = block.get_model(bid)
if model == "X" then
entity:set_rig("drop-item")
body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
rig:set_texture("$0", icon)
else
if model == "aabb" then
scale = block.get_hitbox(bid, 0)[2]
local rot = block.get_rotation_profile(bid) == "pipe" and 4 or 0
scale = block.get_hitbox(bid, rot)[2]
body:set_size(vec3.mul(body:get_size(), {1.0, 0.7, 1.0}))
vec3.mul(scale, 1.5, scale)
end
local textures = block.get_textures(bid)
for i,t in ipairs(textures) do
@@ -41,7 +44,11 @@ do -- setup visuals
end
function on_grounded(force)
local matrix = mat4.rotate({0, 1, 0}, math.random()*360)
local matrix = mat4.idt()
mat4.rotate(matrix, {0, 1, 0}, math.random()*360, matrix)
if model == "aabb" then
mat4.rotate(matrix, {1, 0, 0}, 90, matrix)
end
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)
inair = false
@@ -66,7 +73,7 @@ function on_update()
mat4.rotate(rotation, {0, 1, 0}, 240*dt, rotation)
mat4.rotate(rotation, {0, 0, 1}, 240*dt, rotation)
local matrix = mat4.idt()
mat4.mul(matrix, rotation, matrix)
mat4.scale(matrix, scale, matrix)