add fog_curve parameter & update shaders

This commit is contained in:
MihailRis
2025-02-26 04:49:45 +03:00
parent d7f20e7388
commit e6ea4fe37e
8 changed files with 29 additions and 27 deletions
+2
View File
@@ -18,6 +18,7 @@ dv::value WeatherPreset::serialize() const {
root["fog_opacity"] = fogOpacity;
root["fog_dencity"] = fogDencity;
root["fog_curve"] = fogCurve;
root["clouds"] = clouds;
return root;
@@ -40,5 +41,6 @@ void WeatherPreset::deserialize(const dv::value& src) {
}
src.at("fog_opacity").get(fogOpacity);
src.at("fog_dencity").get(fogDencity);
src.at("fog_curve").get(fogCurve);
src.at("clouds").get(clouds);
}
+4 -1
View File
@@ -31,10 +31,13 @@ struct WeatherPreset : Serializable {
/// @brief Weather fog depth multiplier
float fogDencity = 2.0f;
/// @brief Weather fog curve
float fogCurve = 0.5f;
float clouds = 0.5f;
/// @brief Weather effects intensity
float intensity = 0.9f;
float intensity = 1.0f;
dv::value serialize() const override;
void deserialize(const dv::value& src) override;