add player.get_selected_entity(...) & update docs
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@@ -60,7 +60,6 @@ Hitbox* Player::getHitbox() {
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return nullptr;
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}
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#include "EntityDef.hpp"
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void Player::updateInput(PlayerInput& input, float delta) {
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auto hitbox = getHitbox();
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if (hitbox == nullptr) {
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