add base:player_animator component
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@@ -28,7 +28,7 @@ end
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do -- setup visuals
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local matrix = mat4.idt()
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scale = item_models.setup(dropitem.id, rig)
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scale = item_models.setup(dropitem.id, rig, 0)
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local bodysize = math.min(scale[1], scale[2], scale[3]) * DROP_SCALE
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body:set_size({scale[1] * DROP_SCALE, bodysize, scale[3] * DROP_SCALE})
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mat4.mul(matrix, rotation, matrix)
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