Merge branch 'main' into curl

This commit is contained in:
MihailRis
2024-11-26 12:48:14 +03:00
73 changed files with 366 additions and 136 deletions
+9 -1
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@@ -185,8 +185,16 @@ assetload::postfunc assetload::layout(
return [=](auto assets) {
try {
auto cfg = std::dynamic_pointer_cast<LayoutCfg>(config);
size_t pos = name.find(':');
auto prefix = name.substr(0, pos);
assets->store(
UiDocument::read(cfg->env, name, file, "abs:" + file), name
UiDocument::read(
cfg->env,
name,
file,
prefix + ":layouts/" + name.substr(pos + 1) + ".xml"
),
name
);
} catch (const parsing_error& err) {
throw std::runtime_error(
+2
View File
@@ -191,6 +191,7 @@ void ContentLoader::loadBlock(
Block& def, const std::string& name, const fs::path& file
) {
auto root = files::read_json(file);
def.properties = root;
if (root.has("parent")) {
const auto& parentName = root["parent"].asString();
@@ -360,6 +361,7 @@ void ContentLoader::loadItem(
ItemDef& def, const std::string& name, const fs::path& file
) {
auto root = files::read_json(file);
def.properties = root;
if (root.has("parent")) {
const auto& parentName = root["parent"].asString();
+1
View File
@@ -366,6 +366,7 @@ void Engine::loadContent() {
load_configs(pack.folder);
}
content = contentBuilder.build();
interpreter->reset();
scripting::on_content_load(content.get());
ContentLoader::loadScripts(*content);
+1 -1
View File
@@ -25,7 +25,7 @@ GLTexture::GLTexture(const ubyte* data, uint width, uint height, ImageFormat ima
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glGenerateMipmap(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
glBindTexture(GL_TEXTURE_2D, 0);
}
+27 -11
View File
@@ -242,18 +242,34 @@ void ImageData::extrude(int x, int y, int w, int h) {
}
}
// Fixing black transparent pixels for Mip-Mapping
void ImageData::fixAlphaColor() {
// Fixing black transparent pixels for Mip-Mapping
for (uint ly = 0; ly < height-1; ly++) {
for (uint lx = 0; lx < width-1; lx++) {
if (data[((ly) * width + lx) * 4 + 3]) {
for (int c = 0; c < 3; c++) {
int val = data[((ly) + + lx) * 4 + c];
if (data[((ly) * width + lx + 1) * 4 + 3] == 0)
data[((ly) * width + lx + 1) * 4 + c] = val;
if (data[((ly + 1) * width + lx) * 4 + 3] == 0)
data[((ly + 1) * width + lx) * 4 + c] = val;
}
int samples = 0;
int sums[3] {};
for (uint ly = 0; ly < height; ly++) {
for (uint lx = 0; lx < width; lx++) {
if (data[(ly * width + lx) * 4 + 3] == 0) {
continue;
}
samples++;
for (int c = 0; c < 3; c++) {
sums[c] += data[(ly * width + lx) * 4 + c];
}
}
}
if (samples == 0) {
return;
}
for (int i = 0; i < 3; i++) {
sums[i] /= samples;
}
for (uint ly = 0; ly < height; ly++) {
for (uint lx = 0; lx < width; lx++) {
if (data[(ly * width + lx) * 4 + 3] != 0) {
continue;
}
for (int i = 0; i < 3; i++) {
data[(ly * width + lx) * 4 + i] = sums[i];
}
}
}
+2 -2
View File
@@ -49,7 +49,7 @@ void BlockWrapsRenderer::draw(const BlockWrapper& wrapper) {
glm::vec3(wrapper.position) + glm::vec3(0.5f),
glm::vec3(1.01f),
regions,
glm::vec4(0),
glm::vec4(1,1,1,0),
false
);
break;
@@ -66,7 +66,7 @@ void BlockWrapsRenderer::draw(const BlockWrapper& wrapper) {
glm::vec3(wrapper.position) + aabb.center(),
size * glm::vec3(1.01f),
regions,
glm::vec4(0),
glm::vec4(1,1,1,0),
false
);
break;
+2 -2
View File
@@ -196,8 +196,8 @@ void ChunksRenderer::drawChunks(
shader.uniform1i("u_alphaClip", true);
// TODO: minimize draw calls number
for (size_t i = 0; i < indices.size(); i++) {
auto chunk = chunks.getChunks()[indices[i].index];
for (int i = indices.size()-1; i >= 0; i--) {
auto& chunk = chunks.getChunks()[indices[i].index];
auto mesh = retrieveChunk(indices[i].index, camera, shader, culling);
if (mesh) {
+2 -2
View File
@@ -114,7 +114,7 @@ model::Model ModelsGenerator::generate(
} else if (blockDef.model == BlockModel::custom) {
model = assets.require<model::Model>(blockDef.modelName);
for (auto& mesh : model.meshes) {
mesh.scale(glm::vec3(0.3f));
mesh.scale(glm::vec3(0.2f));
}
return model;
}
@@ -130,7 +130,7 @@ model::Model ModelsGenerator::generate(
} default:
break;
}
mesh.scale(glm::vec3(0.3f));
mesh.scale(glm::vec3(0.2f));
}
configure_textures(model, blockDef, assets);
return model;
+3 -3
View File
@@ -247,12 +247,12 @@ void WorldRenderer::renderHands(
// prepare modified HUD camera
Camera hudcam = camera;
hudcam.far = 100.0f;
hudcam.setFov(1.2f);
hudcam.far = 10.0f;
hudcam.setFov(0.9f);
hudcam.position = {};
// configure model matrix
const glm::vec3 itemOffset(0.08f, 0.035f, -0.1);
const glm::vec3 itemOffset(0.06f, 0.035f, -0.1);
static glm::mat4 prevRotation(1.0f);
+68 -54
View File
@@ -112,7 +112,7 @@ SlotView::SlotView(
layout(std::move(layout))
{
setColor(glm::vec4(0, 0, 0, 0.2f));
setTooltipDelay(0.05f);
setTooltipDelay(0.0f);
}
void SlotView::draw(const DrawContext* pctx, Assets* assets) {
@@ -135,7 +135,7 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
const int slotSize = InventoryView::SLOT_SIZE;
const ItemStack& stack = *bound;
glm::vec4 tint(1.0f);
glm::vec4 tint(1, 1, 1, isEnabled() ? 1 : 0.5f);
glm::vec2 pos = calcPos();
glm::vec4 color = getColor();
@@ -208,11 +208,73 @@ bool SlotView::isHighlighted() const {
return highlighted;
}
void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
if (layout.taking && Events::pressed(keycode::LEFT_SHIFT)) {
if (layout.shareFunc) {
layout.shareFunc(layout.index, stack);
}
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
return;
}
if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) {
stack.move(grabbed, content->getIndices());
} else {
if (layout.itemSource) {
if (grabbed.isEmpty()) {
grabbed.set(stack);
} else {
grabbed.clear();
}
} else if (grabbed.isEmpty()) {
if (layout.taking) {
std::swap(grabbed, stack);
}
} else if (layout.taking && layout.placing) {
std::swap(grabbed, stack);
}
}
}
void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
if (layout.rightClick) {
layout.rightClick(inventoryid, stack);
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
return;
}
if (layout.itemSource)
return;
if (grabbed.isEmpty()) {
if (!stack.isEmpty() && layout.taking) {
grabbed.set(stack);
int halfremain = stack.getCount() / 2;
grabbed.setCount(stack.getCount() - halfremain);
stack.setCount(halfremain);
}
return;
}
auto& stackDef = content->getIndices()->items.require(stack.getItemId());
if (!layout.placing) {
return;
}
if (stack.isEmpty()) {
stack.set(grabbed);
stack.setCount(1);
grabbed.setCount(grabbed.getCount() - 1);
} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
stack.setCount(stack.getCount() + 1);
grabbed.setCount(grabbed.getCount() - 1);
}
}
void SlotView::clicked(gui::GUI* gui, mousecode button) {
if (bound == nullptr)
return;
auto exchangeSlot = std::dynamic_pointer_cast<SlotView>(gui->get(EXCHANGE_SLOT_NAME));
auto exchangeSlot =
std::dynamic_pointer_cast<SlotView>(gui->get(EXCHANGE_SLOT_NAME));
if (exchangeSlot == nullptr) {
return;
}
@@ -220,57 +282,9 @@ void SlotView::clicked(gui::GUI* gui, mousecode button) {
ItemStack& stack = *bound;
if (button == mousecode::BUTTON_1) {
if (Events::pressed(keycode::LEFT_SHIFT)) {
if (layout.shareFunc) {
layout.shareFunc(layout.index, stack);
}
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
return;
}
if (!layout.itemSource && stack.accepts(grabbed)) {
stack.move(grabbed, content->getIndices());
} else {
if (layout.itemSource) {
if (grabbed.isEmpty()) {
grabbed.set(stack);
} else {
grabbed.clear();
}
} else {
std::swap(grabbed, stack);
}
}
performLeftClick(stack, grabbed);
} else if (button == mousecode::BUTTON_2) {
if (layout.rightClick) {
layout.rightClick(inventoryid, stack);
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
return;
}
if (layout.itemSource)
return;
if (grabbed.isEmpty()) {
if (!stack.isEmpty()) {
grabbed.set(stack);
int halfremain = stack.getCount() / 2;
grabbed.setCount(stack.getCount() - halfremain);
stack.setCount(halfremain);
}
} else {
auto& stackDef =
content->getIndices()->items.require(stack.getItemId());
if (stack.isEmpty()) {
stack.set(grabbed);
stack.setCount(1);
grabbed.setCount(grabbed.getCount() - 1);
} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
stack.setCount(stack.getCount() + 1);
grabbed.setCount(grabbed.getCount() - 1);
}
}
performRightClick(stack, grabbed);
}
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
@@ -34,6 +34,9 @@ namespace gui {
slotcallback rightClick;
int padding = 0;
bool taking = true;
bool placing = true;
SlotLayout(
int index,
glm::vec2 position,
@@ -55,6 +58,9 @@ namespace gui {
std::wstring tooltip;
itemid_t prevItem = 0;
void performLeftClick(ItemStack& stack, ItemStack& grabbed);
void performRightClick(ItemStack& stack, ItemStack& grabbed);
public:
SlotView(SlotLayout layout);
+8
View File
@@ -483,6 +483,8 @@ static slotcallback readSlotFunc(InventoryView* view, UiXmlReader& reader, xml::
static void readSlot(InventoryView* view, UiXmlReader& reader, xml::xmlelement element) {
int index = element->attr("index", "0").asInt();
bool itemSource = element->attr("item-source", "false").asBool();
bool taking = element->attr("taking", "true").asBool();
bool placing = element->attr("placing", "true").asBool();
SlotLayout layout(index, glm::vec2(), true, itemSource, nullptr, nullptr, nullptr);
if (element->has("pos")) {
layout.position = element->attr("pos").asVec2();
@@ -496,6 +498,8 @@ static void readSlot(InventoryView* view, UiXmlReader& reader, xml::xmlelement e
if (element->has("onrightclick")) {
layout.rightClick = readSlotFunc(view, reader, element, "onrightclick");
}
layout.taking = taking;
layout.placing = placing;
auto slot = view->addSlot(layout);
reader.readUINode(reader, element, *slot);
view->add(slot);
@@ -507,6 +511,8 @@ static void readSlotsGrid(InventoryView* view, UiXmlReader& reader, xml::xmlelem
int cols = element->attr("cols", "0").asInt();
int count = element->attr("count", "0").asInt();
const int slotSize = InventoryView::SLOT_SIZE;
bool taking = element->attr("taking", "true").asBool();
bool placing = element->attr("placing", "true").asBool();
int interval = element->attr("interval", "-1").asInt();
if (interval < 0) {
interval = InventoryView::SLOT_INTERVAL;
@@ -537,6 +543,8 @@ static void readSlotsGrid(InventoryView* view, UiXmlReader& reader, xml::xmlelem
layout.rightClick = readSlotFunc(view, reader, element, "onrightclick");
}
layout.padding = padding;
layout.taking = taking;
layout.placing = placing;
int idx = 0;
for (int row = 0; row < rows; row++) {
+6
View File
@@ -37,6 +37,12 @@ void Inventory::move(
ItemStack& item, const ContentIndices* indices, size_t begin, size_t end
) {
end = std::min(slots.size(), end);
for (size_t i = begin; i < end && !item.isEmpty(); i++) {
ItemStack& slot = slots[i];
if (!slot.isEmpty() && slot.accepts(item)) {
slot.move(item, indices);
}
}
for (size_t i = begin; i < end && !item.isEmpty(); i++) {
ItemStack& slot = slots[i];
if (slot.accepts(item)) {
+3
View File
@@ -3,6 +3,7 @@
#include <glm/glm.hpp>
#include <string>
#include "data/dv.hpp"
#include "typedefs.hpp"
struct item_funcs_set {
@@ -25,6 +26,8 @@ struct ItemDef {
/// @brief Item name will shown in inventory
std::string caption;
dv::value properties = nullptr;
itemcount_t stackSize = 64;
bool generated = false;
uint8_t emission[4] {0, 0, 0, 0};
+9
View File
@@ -125,6 +125,10 @@ namespace cmd {
const std::unordered_map<std::string, Command>& getCommands() const {
return commands;
}
void clear() {
commands.clear();
}
};
class CommandsInterpreter {
@@ -158,5 +162,10 @@ namespace cmd {
CommandsRepository* getRepository() const {
return repository.get();
}
void reset() {
repository->clear();
variables.clear();
}
};
}
+2 -3
View File
@@ -197,7 +197,7 @@ PlayerController::PlayerController(
player(level->players->get(0)),
camControl(player, settings.camera),
blocksController(blocksController),
playerTickClock(20, 3) {
playerTickClock(60, 1) {
}
void PlayerController::onFootstep(const Hitbox& hitbox) {
@@ -509,8 +509,7 @@ void PlayerController::updateInteraction(float delta) {
bool longInteraction = interactionTimer <= 0 || xkey;
bool lclick = Events::jactive(BIND_PLAYER_DESTROY) ||
(longInteraction && Events::active(BIND_PLAYER_DESTROY));
bool lattack = Events::jactive(BIND_PLAYER_ATTACK) ||
(longInteraction && Events::active(BIND_PLAYER_ATTACK));
bool lattack = Events::jactive(BIND_PLAYER_ATTACK);
bool rclick = Events::jactive(BIND_PLAYER_BUILD) ||
(longInteraction && Events::active(BIND_PLAYER_BUILD));
if (lclick || rclick) {
+1 -1
View File
@@ -19,7 +19,7 @@ static fs::path resolve_path(const std::string& path) {
static fs::path resolve_path_soft(const std::string& path) {
if (path.find(':') == std::string::npos) {
return path;
return fs::u8path("");
}
return engine->getPaths()->resolve(path, false);
}
+4 -1
View File
@@ -334,7 +334,9 @@ static int p_set_interval(UINode* node, lua::State* L) {
static int p_get_content_offset(UINode* node, lua::State* L) {
return lua::pushvec(L, node->getContentOffset());
}
static int p_get_id(UINode* node, lua::State* L) {
return lua::pushstring(L, node->getId());
}
static int p_get_color(UINode* node, lua::State* L) {
return lua::pushcolor(L, node->getColor());
}
@@ -390,6 +392,7 @@ static int l_gui_getattr(lua::State* L) {
std::string_view,
std::function<int(UINode*, lua::State*)>>
getters {
{"id", p_get_id},
{"color", p_get_color},
{"hoverColor", p_get_hover_color},
{"pressedColor", p_get_pressed_color},
@@ -156,12 +156,32 @@ static int l_inventory_move(lua::State* L) {
return 0;
}
static int l_inventory_move_range(lua::State* L) {
auto invAid = lua::tointeger(L, 1);
auto slotAid = lua::tointeger(L, 2);
auto invA = get_inventory(invAid, 1);
validate_slotid(slotAid, invA.get());
auto invBid = lua::tointeger(L, 3);
auto slotBegin = lua::isnoneornil(L, 4) ? -1 : lua::tointeger(L, 4);
auto slotEnd = lua::isnoneornil(L, 5) ? -1 : lua::tointeger(L, 5) + 1;
auto invB = get_inventory(invBid, 3);
auto& slot = invA->getSlot(slotAid);
if (slotBegin == -1) {
invB->move(slot, content->getIndices());
} else {
invB->move(slot, content->getIndices(), slotBegin, slotEnd);
}
return 0;
}
const luaL_Reg inventorylib[] = {
{"get", lua::wrap<l_inventory_get>},
{"set", lua::wrap<l_inventory_set>},
{"size", lua::wrap<l_inventory_size>},
{"add", lua::wrap<l_inventory_add>},
{"move", lua::wrap<l_inventory_move>},
{"move_range", lua::wrap<l_inventory_move_range>},
{"get_block", lua::wrap<l_inventory_get_block>},
{"bind_block", lua::wrap<l_inventory_bind_block>},
{"unbind_block", lua::wrap<l_inventory_unbind_block>},
+26 -1
View File
@@ -68,7 +68,6 @@ void scripting::initialize(Engine* engine) {
lua::initialize(*engine->getPaths());
load_script(fs::path("stdlib.lua"), true);
load_script(fs::path("stdcmd.lua"), true);
load_script(fs::path("classes.lua"), true);
}
@@ -157,10 +156,26 @@ void scripting::process_post_runnables() {
}
}
template <class T>
static int push_properties_tables(
lua::State* L, const ContentUnitIndices<T>& indices
) {
const auto units = indices.getDefs();
size_t size = indices.count();
lua::createtable(L, size, 0);
for (size_t i = 0; i < size; i++) {
lua::pushvalue(L, units[i]->properties);
lua::rawseti(L, i);
}
return 1;
}
void scripting::on_content_load(Content* content) {
scripting::content = content;
scripting::indices = content->getIndices();
const auto& indices = *content->getIndices();
auto L = lua::get_main_state();
if (lua::getglobal(L, "block")) {
const auto& materials = content->getBlockMaterials();
@@ -170,8 +185,18 @@ void scripting::on_content_load(Content* content) {
lua::setfield(L, name);
}
lua::setfield(L, "materials");
push_properties_tables(L, indices.blocks);
lua::setfield(L, "properties");
lua::pop(L);
}
if (lua::getglobal(L, "item")) {
push_properties_tables(L, indices.blocks);
lua::setfield(L, "properties");
lua::pop(L);
}
load_script(fs::path("post_content.lua"), true);
load_script(fs::path("stdcmd.lua"), true);
}
void scripting::on_world_load(LevelController* controller) {
+2
View File
@@ -120,6 +120,8 @@ public:
/// @brief Textures set applied to block sides
std::array<std::string, 6> textureFaces; // -x,x, -y,y, -z,z
dv::value properties = nullptr;
/// @brief id of used BlockMaterial, may specify non-existing material
std::string material = DEFAULT_MATERIAL;