Added class Level for runtime world stuff
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#ifndef WORLD_LEVEL_H_
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#define WORLD_LEVEL_H_
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class Player;
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class Chunks;
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class Lighting;
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class PhysicsSolver;
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class ChunksController;
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class Level {
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public:
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Player* player;
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Chunks* chunks;
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PhysicsSolver* physics;
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Lighting* lighting;
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ChunksController* chunksController;
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Level(Player* player, Chunks* chunks, PhysicsSolver* physics);
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~Level();
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};
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#endif /* WORLD_LEVEL_H_ */
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