Added class Level for runtime world stuff
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@@ -4,7 +4,7 @@
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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World::World(std::string name, std::string directory, Chunks* chunks) : name(name), chunks(chunks) {
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World::World(std::string name, std::string directory) : name(name) {
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wfile = new WorldFiles(directory, REGION_VOL * (CHUNK_VOL * 2 + 8));
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}
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