Added class Level for runtime world stuff

This commit is contained in:
MihailRis
2022-06-29 17:12:58 +03:00
committed by GitHub
parent 4ceba017c7
commit e8ca11894d
9 changed files with 81 additions and 35 deletions
+5 -4
View File
@@ -110,8 +110,9 @@ bool chunks_comparator(size_t i, size_t j) {
}
void draw_hud(Player* player, Assets* assets, World* world, bool devdata, int fps){
Chunks* chunks = world->chunks;
void draw_hud(World* world, Level* level, Assets* assets, bool devdata, int fps){
Chunks* chunks = level->chunks;
Player* player = level->player;
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
@@ -143,8 +144,8 @@ void draw_hud(Player* player, Assets* assets, World* world, bool devdata, int fp
batch->render();
}
void draw_world(Player* player, Camera* camera, Assets* assets, World* world, bool occlusion){
Chunks* chunks = world->chunks;
void draw_world(World* world, Level* level, Camera* camera, Assets* assets, bool occlusion){
Chunks* chunks = level->chunks;
glClearColor(0.7f,0.81f,1.0f,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);