refactor WorldRenderer
This commit is contained in:
@@ -550,7 +550,7 @@ void Entities::renderDebug(
|
||||
}
|
||||
|
||||
void Entities::render(
|
||||
Assets* assets,
|
||||
const Assets& assets,
|
||||
ModelBatch& batch,
|
||||
const Frustum* frustum,
|
||||
float delta,
|
||||
|
||||
@@ -194,7 +194,7 @@ public:
|
||||
LineBatch& batch, const Frustum* frustum, const DrawContext& ctx
|
||||
);
|
||||
void render(
|
||||
Assets* assets,
|
||||
const Assets& assets,
|
||||
ModelBatch& batch,
|
||||
const Frustum* frustum,
|
||||
float delta,
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
|
||||
using namespace rigging;
|
||||
|
||||
void ModelReference::refresh(const Assets* assets) {
|
||||
void ModelReference::refresh(const Assets& assets) {
|
||||
if (updateFlag) {
|
||||
model = assets->get<model::Model>(name);
|
||||
model = assets.get<model::Model>(name);
|
||||
updateFlag = false;
|
||||
}
|
||||
}
|
||||
@@ -95,7 +95,7 @@ void SkeletonConfig::update(Skeleton& skeleton, glm::mat4 matrix) const {
|
||||
}
|
||||
|
||||
void SkeletonConfig::render(
|
||||
Assets* assets,
|
||||
const Assets& assets,
|
||||
ModelBatch& batch,
|
||||
Skeleton& skeleton,
|
||||
const glm::mat4& matrix
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace rigging {
|
||||
model::Model* model;
|
||||
bool updateFlag;
|
||||
|
||||
void refresh(const Assets* assets);
|
||||
void refresh(const Assets& assets);
|
||||
};
|
||||
|
||||
class Bone {
|
||||
@@ -111,7 +111,7 @@ namespace rigging {
|
||||
|
||||
void update(Skeleton& skeleton, glm::mat4 matrix) const;
|
||||
void render(
|
||||
Assets* assets,
|
||||
const Assets& assets,
|
||||
ModelBatch& batch,
|
||||
Skeleton& skeleton,
|
||||
const glm::mat4& matrix
|
||||
|
||||
Reference in New Issue
Block a user