refactor WorldRenderer
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@@ -12,9 +12,9 @@
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using namespace rigging;
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void ModelReference::refresh(const Assets* assets) {
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void ModelReference::refresh(const Assets& assets) {
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if (updateFlag) {
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model = assets->get<model::Model>(name);
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model = assets.get<model::Model>(name);
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updateFlag = false;
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}
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}
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@@ -95,7 +95,7 @@ void SkeletonConfig::update(Skeleton& skeleton, glm::mat4 matrix) const {
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}
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void SkeletonConfig::render(
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Assets* assets,
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const Assets& assets,
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ModelBatch& batch,
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Skeleton& skeleton,
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const glm::mat4& matrix
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