refactor WorldRenderer
This commit is contained in:
@@ -32,7 +32,7 @@ namespace rigging {
|
||||
model::Model* model;
|
||||
bool updateFlag;
|
||||
|
||||
void refresh(const Assets* assets);
|
||||
void refresh(const Assets& assets);
|
||||
};
|
||||
|
||||
class Bone {
|
||||
@@ -111,7 +111,7 @@ namespace rigging {
|
||||
|
||||
void update(Skeleton& skeleton, glm::mat4 matrix) const;
|
||||
void render(
|
||||
Assets* assets,
|
||||
const Assets& assets,
|
||||
ModelBatch& batch,
|
||||
Skeleton& skeleton,
|
||||
const glm::mat4& matrix
|
||||
|
||||
Reference in New Issue
Block a user