feat: models loading

This commit is contained in:
MihailRis
2024-06-22 23:43:56 +03:00
parent d54b6b2e58
commit ea0add3017
8 changed files with 43 additions and 13 deletions
+3
View File
@@ -30,6 +30,7 @@ AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
addLoader(AssetType::atlas, assetload::atlas);
addLoader(AssetType::layout, assetload::layout);
addLoader(AssetType::sound, assetload::sound);
addLoader(AssetType::model, assetload::model);
}
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
@@ -99,6 +100,7 @@ static std::string assets_def_folder(AssetType tag) {
case AssetType::atlas: return TEXTURES_FOLDER;
case AssetType::layout: return LAYOUTS_FOLDER;
case AssetType::sound: return SOUNDS_FOLDER;
case AssetType::model: return MODELS_FOLDER;
}
return "<error>";
}
@@ -155,6 +157,7 @@ void AssetsLoader::processPreloadConfig(const fs::path& file) {
processPreloadList(AssetType::shader, root->list("shaders"));
processPreloadList(AssetType::texture, root->list("textures"));
processPreloadList(AssetType::sound, root->list("sounds"));
processPreloadList(AssetType::model, root->list("models"));
// layouts are loaded automatically
}