feat: models loading
This commit is contained in:
@@ -30,6 +30,7 @@ AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
|
||||
addLoader(AssetType::atlas, assetload::atlas);
|
||||
addLoader(AssetType::layout, assetload::layout);
|
||||
addLoader(AssetType::sound, assetload::sound);
|
||||
addLoader(AssetType::model, assetload::model);
|
||||
}
|
||||
|
||||
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
|
||||
@@ -99,6 +100,7 @@ static std::string assets_def_folder(AssetType tag) {
|
||||
case AssetType::atlas: return TEXTURES_FOLDER;
|
||||
case AssetType::layout: return LAYOUTS_FOLDER;
|
||||
case AssetType::sound: return SOUNDS_FOLDER;
|
||||
case AssetType::model: return MODELS_FOLDER;
|
||||
}
|
||||
return "<error>";
|
||||
}
|
||||
@@ -155,6 +157,7 @@ void AssetsLoader::processPreloadConfig(const fs::path& file) {
|
||||
processPreloadList(AssetType::shader, root->list("shaders"));
|
||||
processPreloadList(AssetType::texture, root->list("textures"));
|
||||
processPreloadList(AssetType::sound, root->list("sounds"));
|
||||
processPreloadList(AssetType::model, root->list("models"));
|
||||
// layouts are loaded automatically
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user