add new world events: on_block_broken, on_block_placed
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@@ -34,6 +34,7 @@ ContentLoader::ContentLoader(ContentPack* pack, ContentBuilder& builder)
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);
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stats = &runtime->getStatsWriteable();
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env = runtime->getEnvironment();
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this->runtime = runtime.get();
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builder.add(std::move(runtime));
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}
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@@ -408,7 +409,7 @@ void ContentLoader::load() {
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fs::path scriptFile = folder/fs::path("scripts/world.lua");
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if (fs::is_regular_file(scriptFile)) {
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scripting::load_world_script(env, pack->id, scriptFile);
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scripting::load_world_script(env, pack->id, scriptFile, runtime->worldfuncsset);
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}
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if (!fs::is_regular_file(pack->getContentFile()))
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