add new world events: on_block_broken, on_block_placed
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@@ -14,7 +14,9 @@ struct BlockMaterial;
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struct ItemDef;
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struct EntityDef;
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struct ContentPack;
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class ContentBuilder;
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class ContentPackRuntime;
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struct ContentPackStats;
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namespace dynamic {
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@@ -24,6 +26,7 @@ namespace dynamic {
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class ContentLoader {
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const ContentPack* pack;
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ContentPackRuntime* runtime;
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scriptenv env;
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ContentBuilder& builder;
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ContentPackStats* stats;
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