Merge branch 'main' into heightmaps
This commit is contained in:
+220
-336
@@ -4,60 +4,24 @@
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#include <utility>
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#include <vector>
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#include "debug/Logger.hpp"
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#include "coders/json.hpp"
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#include "coders/byte_utils.hpp"
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#include "coders/rle.hpp"
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#include "coders/binary_json.hpp"
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#include "items/Inventory.hpp"
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#include "maths/voxmaths.hpp"
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#include "util/data_io.hpp"
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#include "coders/binary_json.hpp"
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#define REGION_FORMAT_MAGIC ".VOXREG"
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regfile::regfile(fs::path filename) : file(std::move(filename)) {
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if (file.length() < REGION_HEADER_SIZE)
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throw std::runtime_error("incomplete region file header");
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char header[REGION_HEADER_SIZE];
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file.read(header, REGION_HEADER_SIZE);
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// avoid of use strcmp_s
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if (std::string(header, std::strlen(REGION_FORMAT_MAGIC)) !=
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REGION_FORMAT_MAGIC) {
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throw std::runtime_error("invalid region file magic number");
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}
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version = header[8];
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if (static_cast<uint>(version) > REGION_FORMAT_VERSION) {
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throw illegal_region_format(
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"region format " + std::to_string(version) + " is not supported"
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);
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}
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}
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std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
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size_t file_size = file.length();
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size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
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uint32_t offset;
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file.seekg(table_offset + index * 4);
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file.read(reinterpret_cast<char*>(&offset), 4);
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offset = dataio::read_int32_big(reinterpret_cast<const ubyte*>(&offset), 0);
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if (offset == 0) {
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return nullptr;
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}
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file.seekg(offset);
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file.read(reinterpret_cast<char*>(&offset), 4);
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length = dataio::read_int32_big(reinterpret_cast<const ubyte*>(&offset), 0);
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auto data = std::make_unique<ubyte[]>(length);
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file.read(reinterpret_cast<char*>(data.get()), length);
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return data;
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}
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static debug::Logger logger("world-regions");
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WorldRegion::WorldRegion()
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: chunksData(
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std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)
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),
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sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT)) {
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sizes(std::make_unique<glm::u32vec2[]>(REGION_CHUNKS_COUNT)) {
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}
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WorldRegion::~WorldRegion() = default;
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@@ -73,293 +37,89 @@ std::unique_ptr<ubyte[]>* WorldRegion::getChunks() const {
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return chunksData.get();
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}
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uint32_t* WorldRegion::getSizes() const {
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glm::u32vec2* WorldRegion::getSizes() const {
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return sizes.get();
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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void WorldRegion::put(
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uint x, uint z, std::unique_ptr<ubyte[]> data, uint32_t size, uint32_t srcSize
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) {
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size_t chunk_index = z * REGION_SIZE + x;
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chunksData[chunk_index].reset(data);
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sizes[chunk_index] = size;
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chunksData[chunk_index] = std::move(data);
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sizes[chunk_index] = glm::u32vec2(size, srcSize);
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}
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x].get();
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}
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uint WorldRegion::getChunkDataSize(uint x, uint z) {
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glm::u32vec2 WorldRegion::getChunkDataSize(uint x, uint z) {
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return sizes[z * REGION_SIZE + x];
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}
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WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
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for (size_t i = 0; i < sizeof(layers) / sizeof(RegionsLayer); i++) {
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layers[i].layer = i;
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for (size_t i = 0; i < REGION_LAYERS_COUNT; i++) {
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layers[i].layer = static_cast<RegionLayerIndex>(i);
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}
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layers[REGION_LAYER_VOXELS].folder = directory / fs::path("regions");
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layers[REGION_LAYER_LIGHTS].folder = directory / fs::path("lights");
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auto& voxels = layers[REGION_LAYER_VOXELS];
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voxels.folder = directory / fs::path("regions");
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voxels.compression = compression::Method::EXTRLE16;
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auto& lights = layers[REGION_LAYER_LIGHTS];
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lights.folder = directory / fs::path("lights");
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lights.compression = compression::Method::EXTRLE8;
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layers[REGION_LAYER_INVENTORIES].folder =
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directory / fs::path("inventories");
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layers[REGION_LAYER_ENTITIES].folder = directory / fs::path("entities");
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auto& blocksData = layers[REGION_LAYER_BLOCKS_DATA];
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blocksData.folder = directory / fs::path("blocksdata");
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}
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WorldRegions::~WorldRegions() = default;
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WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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auto found = regions.regions.find(glm::ivec2(x, z));
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if (found == regions.regions.end()) {
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return nullptr;
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}
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return found->second.get();
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}
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WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
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if (auto region = getRegion(x, z, layer)) {
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return region;
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}
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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auto region_ptr = std::make_unique<WorldRegion>();
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auto region = region_ptr.get();
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regions.regions[{x, z}] = std::move(region_ptr);
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return region;
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}
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std::unique_ptr<ubyte[]> WorldRegions::compress(
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const ubyte* src, size_t srclen, size_t& len
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) {
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auto buffer = bufferPool.get();
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auto bytes = buffer.get();
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len = extrle::encode(src, srclen, bytes);
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auto data = std::make_unique<ubyte[]>(len);
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for (size_t i = 0; i < len; i++) {
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data[i] = bytes[i];
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}
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return data;
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}
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std::unique_ptr<ubyte[]> WorldRegions::decompress(
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const ubyte* src, size_t srclen, size_t dstlen
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) {
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auto decompressed = std::make_unique<ubyte[]>(dstlen);
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extrle::decode(src, srclen, decompressed.get());
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return decompressed;
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}
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inline void calc_reg_coords(
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int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
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) {
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regionX = floordiv(x, REGION_SIZE);
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regionZ = floordiv(z, REGION_SIZE);
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localX = x - (regionX * REGION_SIZE);
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localZ = z - (regionZ * REGION_SIZE);
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}
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std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
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int x, int z, uint32_t& length, regfile* rfile
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) {
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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int chunkIndex = localZ * REGION_SIZE + localX;
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return rfile->read(chunkIndex, length);
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}
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/// @brief Read missing chunks data (null pointers) from region file
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void WorldRegions::fetchChunks(
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WorldRegion* region, int x, int z, regfile* file
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) {
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auto* chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
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if (chunks[i] == nullptr) {
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chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file);
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}
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}
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}
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ubyte* WorldRegions::getData(int x, int z, int layer, uint32_t& size) {
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if (generatorTestMode) {
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return nullptr;
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}
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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ubyte* data = region->getChunkData(localX, localZ);
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if (data == nullptr) {
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auto regfile = getRegFile(glm::ivec3(regionX, regionZ, layer));
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if (regfile != nullptr) {
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data = readChunkData(x, z, size, regfile.get()).release();
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}
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if (data != nullptr) {
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region->put(localX, localZ, data, size);
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}
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}
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if (data != nullptr) {
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size = region->getChunkDataSize(localX, localZ);
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return data;
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}
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return nullptr;
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}
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regfile_ptr WorldRegions::useRegFile(glm::ivec3 coord) {
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auto* file = openRegFiles[coord].get();
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file->inUse = true;
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return regfile_ptr(file, ®FilesCv);
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}
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void WorldRegions::closeRegFile(glm::ivec3 coord) {
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openRegFiles.erase(coord);
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regFilesCv.notify_one();
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}
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// Marks regfile as used and unmarks when shared_ptr dies
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regfile_ptr WorldRegions::getRegFile(glm::ivec3 coord, bool create) {
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{
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std::lock_guard lock(regFilesMutex);
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const auto found = openRegFiles.find(coord);
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if (found != openRegFiles.end()) {
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if (found->second->inUse) {
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throw std::runtime_error("regfile is currently in use");
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}
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return useRegFile(found->first);
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}
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}
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if (create) {
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return createRegFile(coord);
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}
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return nullptr;
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}
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regfile_ptr WorldRegions::createRegFile(glm::ivec3 coord) {
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fs::path file =
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layers[coord[2]].folder / getRegionFilename(coord[0], coord[1]);
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if (!fs::exists(file)) {
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return nullptr;
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}
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if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
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std::unique_lock lock(regFilesMutex);
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while (true) {
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bool closed = false;
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// FIXME: bad choosing algorithm
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for (auto& entry : openRegFiles) {
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if (!entry.second->inUse) {
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closeRegFile(entry.first);
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closed = true;
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break;
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}
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}
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if (closed) {
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break;
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}
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// notified when any regfile gets out of use or closed
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regFilesCv.wait(lock);
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}
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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} else {
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std::lock_guard lock(regFilesMutex);
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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}
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}
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fs::path WorldRegions::getRegionFilename(int x, int z) const {
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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}
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void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry) {
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fs::path filename = layers[layer].folder / getRegionFilename(x, z);
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glm::ivec3 regcoord(x, z, layer);
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if (auto regfile = getRegFile(regcoord, false)) {
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fetchChunks(entry, x, z, regfile.get());
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std::lock_guard lock(regFilesMutex);
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regfile.reset();
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closeRegFile(regcoord);
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}
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char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(filename, std::ios::out | std::ios::binary);
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file.write(header, REGION_HEADER_SIZE);
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size_t offset = REGION_HEADER_SIZE;
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char intbuf[4] {};
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uint offsets[REGION_CHUNKS_COUNT] {};
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auto* region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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ubyte* chunk = region[i].get();
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if (chunk == nullptr) {
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(
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compressedSize, reinterpret_cast<ubyte*>(intbuf), 0
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);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write(reinterpret_cast<const char*>(chunk), compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(
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offsets[i], reinterpret_cast<ubyte*>(intbuf), 0
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);
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file.write(intbuf, 4);
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}
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}
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void WorldRegions::writeRegions(int layer) {
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for (auto& it : layers[layer].regions) {
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void RegionsLayer::writeAll() {
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for (auto& it : regions) {
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WorldRegion* region = it.second.get();
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if (region->getChunks() == nullptr || !region->isUnsaved()) {
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continue;
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}
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glm::ivec2 key = it.first;
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writeRegion(key[0], key[1], layer, region);
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const auto& key = it.first;
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writeRegion(key[0], key[1], region);
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}
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}
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void WorldRegions::put(
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int x,
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int z,
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int layer,
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||||
RegionLayerIndex layerid,
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std::unique_ptr<ubyte[]> data,
|
||||
size_t size,
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||||
bool rle
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size_t srcSize
|
||||
) {
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||||
if (rle) {
|
||||
size_t compressedSize;
|
||||
auto compressed = compress(data.get(), size, compressedSize);
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put(x, z, layer, std::move(compressed), compressedSize, false);
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||||
return;
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||||
}
|
||||
size_t size = srcSize;
|
||||
auto& layer = layers[layerid];
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||||
int regionX, regionZ, localX, localZ;
|
||||
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
|
||||
|
||||
WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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||||
WorldRegion* region = layer.getOrCreateRegion(regionX, regionZ);
|
||||
region->setUnsaved(true);
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||||
region->put(localX, localZ, data.release(), size);
|
||||
|
||||
if (data == nullptr) {
|
||||
region->put(localX, localZ, nullptr, 0, 0);
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||||
return;
|
||||
}
|
||||
|
||||
if (layer.compression != compression::Method::NONE) {
|
||||
data = compression::compress(
|
||||
data.get(), size, size, layer.compression);
|
||||
}
|
||||
region->put(localX, localZ, std::move(data), size, srcSize);
|
||||
}
|
||||
|
||||
static std::unique_ptr<ubyte[]> write_inventories(
|
||||
Chunk* chunk, uint& datasize
|
||||
const ChunkInventoriesMap& inventories, uint32_t& datasize
|
||||
) {
|
||||
auto& inventories = chunk->inventories;
|
||||
ByteBuilder builder;
|
||||
builder.putInt32(inventories.size());
|
||||
for (auto& entry : inventories) {
|
||||
@@ -376,7 +136,22 @@ static std::unique_ptr<ubyte[]> write_inventories(
|
||||
return data;
|
||||
}
|
||||
|
||||
/// @brief Store chunk data (voxels and lights) in region (existing or new)
|
||||
static ChunkInventoriesMap load_inventories(const ubyte* src, uint32_t size) {
|
||||
ChunkInventoriesMap inventories;
|
||||
ByteReader reader(src, size);
|
||||
auto count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map);
|
||||
inventories[index] = inv;
|
||||
}
|
||||
return inventories;
|
||||
}
|
||||
|
||||
void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
|
||||
assert(chunk != nullptr);
|
||||
if (!chunk->flags.lighted) {
|
||||
@@ -394,8 +169,7 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
|
||||
chunk->z,
|
||||
REGION_LAYER_VOXELS,
|
||||
chunk->encode(),
|
||||
CHUNK_DATA_LEN,
|
||||
true);
|
||||
CHUNK_DATA_LEN);
|
||||
|
||||
// Writing lights cache
|
||||
if (doWriteLights && chunk->flags.lighted) {
|
||||
@@ -403,19 +177,17 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
|
||||
chunk->z,
|
||||
REGION_LAYER_LIGHTS,
|
||||
chunk->lightmap.encode(),
|
||||
LIGHTMAP_DATA_LEN,
|
||||
true);
|
||||
LIGHTMAP_DATA_LEN);
|
||||
}
|
||||
// Writing block inventories
|
||||
if (!chunk->inventories.empty()) {
|
||||
uint datasize;
|
||||
auto data = write_inventories(chunk, datasize);
|
||||
auto data = write_inventories(chunk->inventories, datasize);
|
||||
put(chunk->x,
|
||||
chunk->z,
|
||||
REGION_LAYER_INVENTORIES,
|
||||
std::move(data),
|
||||
datasize,
|
||||
false);
|
||||
datasize);
|
||||
}
|
||||
// Writing entities
|
||||
if (!entitiesData.empty()) {
|
||||
@@ -427,71 +199,164 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
|
||||
chunk->z,
|
||||
REGION_LAYER_ENTITIES,
|
||||
std::move(data),
|
||||
entitiesData.size(),
|
||||
false);
|
||||
entitiesData.size());
|
||||
}
|
||||
// Writing blocks data
|
||||
if (chunk->flags.blocksData) {
|
||||
auto bytes = chunk->blocksMetadata.serialize();
|
||||
put(chunk->x,
|
||||
chunk->z,
|
||||
REGION_LAYER_BLOCKS_DATA,
|
||||
bytes.release(),
|
||||
bytes.size());
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z) {
|
||||
std::unique_ptr<ubyte[]> WorldRegions::getVoxels(int x, int z) {
|
||||
uint32_t size;
|
||||
auto* data = getData(x, z, REGION_LAYER_VOXELS, size);
|
||||
uint32_t srcSize;
|
||||
auto& layer = layers[REGION_LAYER_VOXELS];
|
||||
auto* data = layer.getData(x, z, size, srcSize);
|
||||
if (data == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
return decompress(data, size, CHUNK_DATA_LEN);
|
||||
assert(srcSize == CHUNK_DATA_LEN);
|
||||
return compression::decompress(data, size, srcSize, layer.compression);
|
||||
}
|
||||
|
||||
/// @brief Get cached lights for chunk at x,z
|
||||
/// @return lights data or nullptr
|
||||
std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
|
||||
uint32_t size;
|
||||
auto* bytes = getData(x, z, REGION_LAYER_LIGHTS, size);
|
||||
uint32_t srcSize;
|
||||
auto& layer = layers[REGION_LAYER_LIGHTS];
|
||||
auto* bytes = layer.getData(x, z, size, srcSize);
|
||||
if (bytes == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
auto data = decompress(bytes, size, LIGHTMAP_DATA_LEN);
|
||||
auto data = compression::decompress(
|
||||
bytes, size, srcSize, layer.compression
|
||||
);
|
||||
assert(srcSize == LIGHTMAP_DATA_LEN);
|
||||
return Lightmap::decode(data.get());
|
||||
}
|
||||
|
||||
chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
|
||||
chunk_inventories_map meta;
|
||||
ChunkInventoriesMap WorldRegions::fetchInventories(int x, int z) {
|
||||
uint32_t bytesSize;
|
||||
const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
|
||||
if (data == nullptr) {
|
||||
return meta;
|
||||
uint32_t srcSize;
|
||||
auto bytes = layers[REGION_LAYER_INVENTORIES].getData(x, z, bytesSize, srcSize);
|
||||
if (bytes == nullptr) {
|
||||
return {};
|
||||
}
|
||||
ByteReader reader(data, bytesSize);
|
||||
auto count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map);
|
||||
meta[index] = inv;
|
||||
return load_inventories(bytes, bytesSize);
|
||||
}
|
||||
|
||||
BlocksMetadata WorldRegions::getBlocksData(int x, int z) {
|
||||
uint32_t bytesSize;
|
||||
uint32_t srcSize;
|
||||
auto bytes = layers[REGION_LAYER_BLOCKS_DATA].getData(x, z, bytesSize, srcSize);
|
||||
if (bytes == nullptr) {
|
||||
return {};
|
||||
}
|
||||
BlocksMetadata heap;
|
||||
heap.deserialize(bytes, bytesSize);
|
||||
return heap;
|
||||
}
|
||||
|
||||
void WorldRegions::processInventories(int x, int z, const InventoryProc& func) {
|
||||
processRegion(x, z, REGION_LAYER_INVENTORIES,
|
||||
[=](std::unique_ptr<ubyte[]> data, uint32_t* size) {
|
||||
auto inventories = load_inventories(data.get(), *size);
|
||||
for (const auto& [_, inventory] : inventories) {
|
||||
func(inventory.get());
|
||||
}
|
||||
return write_inventories(inventories, *size);
|
||||
});
|
||||
}
|
||||
|
||||
void WorldRegions::processBlocksData(int x, int z, const BlockDataProc& func) {
|
||||
auto& voxLayer = layers[REGION_LAYER_VOXELS];
|
||||
auto& datLayer = layers[REGION_LAYER_BLOCKS_DATA];
|
||||
if (voxLayer.getRegion(x, z) || datLayer.getRegion(x, z)) {
|
||||
throw std::runtime_error("not implemented for in-memory regions");
|
||||
}
|
||||
auto datRegfile = datLayer.getRegFile({x, z});
|
||||
if (datRegfile == nullptr) {
|
||||
throw std::runtime_error("could not open region file");
|
||||
}
|
||||
auto voxRegfile = voxLayer.getRegFile({x, z});
|
||||
if (voxRegfile == nullptr) {
|
||||
logger.warning() << "missing voxels region - discard blocks data for "
|
||||
<< x << "_" << z;
|
||||
deleteRegion(REGION_LAYER_BLOCKS_DATA, x, z);
|
||||
return;
|
||||
}
|
||||
for (uint cz = 0; cz < REGION_SIZE; cz++) {
|
||||
for (uint cx = 0; cx < REGION_SIZE; cx++) {
|
||||
int gx = cx + x * REGION_SIZE;
|
||||
int gz = cz + z * REGION_SIZE;
|
||||
|
||||
uint32_t datLength;
|
||||
uint32_t datSrcSize;
|
||||
auto datData = RegionsLayer::readChunkData(
|
||||
gx, gz, datLength, datSrcSize, datRegfile.get()
|
||||
);
|
||||
if (datData == nullptr) {
|
||||
continue;
|
||||
}
|
||||
uint32_t voxLength;
|
||||
uint32_t voxSrcSize;
|
||||
auto voxData = RegionsLayer::readChunkData(
|
||||
gx, gz, voxLength, voxSrcSize, voxRegfile.get()
|
||||
);
|
||||
if (voxData == nullptr) {
|
||||
logger.warning()
|
||||
<< "missing voxels for chunk (" << gx << ", " << gz << ")";
|
||||
put(gx, gz, REGION_LAYER_BLOCKS_DATA, nullptr, 0);
|
||||
continue;
|
||||
}
|
||||
voxData = compression::decompress(
|
||||
voxData.get(), voxLength, voxSrcSize, voxLayer.compression
|
||||
);
|
||||
|
||||
BlocksMetadata blocksData;
|
||||
blocksData.deserialize(datData.get(), datLength);
|
||||
try {
|
||||
func(&blocksData, std::move(voxData));
|
||||
} catch (const std::exception& err) {
|
||||
logger.error() << "an error ocurred while processing blocks "
|
||||
"data in chunk (" << gx << ", " << gz << "): " << err.what();
|
||||
blocksData = {};
|
||||
}
|
||||
auto bytes = blocksData.serialize();
|
||||
put(gx, gz, REGION_LAYER_BLOCKS_DATA, bytes.release(), bytes.size());
|
||||
}
|
||||
}
|
||||
return meta;
|
||||
}
|
||||
|
||||
dv::value WorldRegions::fetchEntities(int x, int z) {
|
||||
if (generatorTestMode) {
|
||||
return nullptr;
|
||||
}
|
||||
uint32_t bytesSize;
|
||||
const ubyte* data = getData(x, z, REGION_LAYER_ENTITIES, bytesSize);
|
||||
uint32_t srcSize;
|
||||
const ubyte* data = layers[REGION_LAYER_ENTITIES].getData(x, z, bytesSize, srcSize);
|
||||
if (data == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
auto map = json::from_binary(data, bytesSize);
|
||||
if (map.size() == 0) {
|
||||
if (map.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
|
||||
if (getRegion(x, z, REGION_LAYER_VOXELS)) {
|
||||
void WorldRegions::processRegion(
|
||||
int x, int z, RegionLayerIndex layerid, const RegionProc& func
|
||||
) {
|
||||
auto& layer = layers[layerid];
|
||||
if (layer.getRegion(x, z)) {
|
||||
throw std::runtime_error("not implemented for in-memory regions");
|
||||
}
|
||||
auto regfile = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS));
|
||||
auto regfile = layer.getRegFile({x, z});
|
||||
if (regfile == nullptr) {
|
||||
throw std::runtime_error("could not open region file");
|
||||
}
|
||||
@@ -500,31 +365,50 @@ void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
|
||||
int gx = cx + x * REGION_SIZE;
|
||||
int gz = cz + z * REGION_SIZE;
|
||||
uint32_t length;
|
||||
auto data = readChunkData(gx, gz, length, regfile.get());
|
||||
uint32_t srcSize;
|
||||
auto data =
|
||||
RegionsLayer::readChunkData(gx, gz, length, srcSize, regfile.get());
|
||||
if (data == nullptr) {
|
||||
continue;
|
||||
}
|
||||
data = decompress(data.get(), length, CHUNK_DATA_LEN);
|
||||
if (func(data.get())) {
|
||||
put(gx,
|
||||
gz,
|
||||
REGION_LAYER_VOXELS,
|
||||
std::move(data),
|
||||
CHUNK_DATA_LEN,
|
||||
true);
|
||||
if (layer.compression != compression::Method::NONE) {
|
||||
data = compression::decompress(
|
||||
data.get(), length, srcSize, layer.compression
|
||||
);
|
||||
} else {
|
||||
srcSize = length;
|
||||
}
|
||||
if (auto writeData = func(std::move(data), &srcSize)) {
|
||||
put(gx, gz, layerid, std::move(writeData), srcSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fs::path WorldRegions::getRegionsFolder(int layer) const {
|
||||
return layers[layer].folder;
|
||||
const fs::path& WorldRegions::getRegionsFolder(RegionLayerIndex layerid) const {
|
||||
return layers[layerid].folder;
|
||||
}
|
||||
|
||||
void WorldRegions::write() {
|
||||
fs::path WorldRegions::getRegionFilePath(RegionLayerIndex layerid, int x, int z) const {
|
||||
return layers[layerid].getRegionFilePath(x, z);
|
||||
}
|
||||
|
||||
void WorldRegions::writeAll() {
|
||||
for (auto& layer : layers) {
|
||||
fs::create_directories(layer.folder);
|
||||
writeRegions(layer.layer);
|
||||
layer.writeAll();
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRegions::deleteRegion(RegionLayerIndex layerid, int x, int z) {
|
||||
auto& layer = layers[layerid];
|
||||
if (layer.getRegFile({x, z}, false)) {
|
||||
throw std::runtime_error("region file is currently in use");
|
||||
}
|
||||
auto file = layer.getRegionFilePath(x, z);
|
||||
if (fs::exists(file)) {
|
||||
logger.info() << "remove region file " << file.u8string();
|
||||
fs::remove(file);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user