add entity.test(...) function
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@@ -10,6 +10,7 @@ extern const luaL_Reg audiolib [];
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extern const luaL_Reg blocklib [];
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extern const luaL_Reg consolelib [];
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extern const luaL_Reg corelib [];
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extern const luaL_Reg entitylib [];
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extern const luaL_Reg filelib [];
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extern const luaL_Reg guilib [];
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extern const luaL_Reg hudlib [];
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@@ -0,0 +1,26 @@
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#include "api_lua.hpp"
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#include "../../LevelController.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../objects/Player.hpp"
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#include "../../../objects/Entities.hpp"
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#include "../../../physics/Hitbox.hpp"
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#include "../../../window/Camera.hpp"
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#include "../../../frontend/hud.hpp"
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namespace scripting {
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extern Hud* hud;
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}
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using namespace scripting;
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static int l_test(lua::State* L) {
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auto level = controller->getLevel();
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auto player = hud->getPlayer();
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level->entities->drop(player->camera->position, player->camera->front*8.0f+glm::vec3(0, 2, 0)+player->hitbox->velocity);
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return 0;
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}
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const luaL_Reg entitylib [] = {
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{"test", lua::wrap<l_test>},
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{NULL, NULL}
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};
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@@ -31,6 +31,7 @@ static void create_libs(lua::State* L) {
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openlib(L, "block", blocklib);
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openlib(L, "console", consolelib);
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openlib(L, "core", corelib);
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openlib(L, "entity", entitylib);
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openlib(L, "file", filelib);
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openlib(L, "gui", guilib);
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openlib(L, "input", inputlib);
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