add entity.test(...) function

This commit is contained in:
MihailRis
2024-06-24 23:36:20 +03:00
parent 4b3ac95d71
commit eacbc1b9d0
5 changed files with 33 additions and 3 deletions
+26
View File
@@ -0,0 +1,26 @@
#include "api_lua.hpp"
#include "../../LevelController.hpp"
#include "../../../world/Level.hpp"
#include "../../../objects/Player.hpp"
#include "../../../objects/Entities.hpp"
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
#include "../../../frontend/hud.hpp"
namespace scripting {
extern Hud* hud;
}
using namespace scripting;
static int l_test(lua::State* L) {
auto level = controller->getLevel();
auto player = hud->getPlayer();
level->entities->drop(player->camera->position, player->camera->front*8.0f+glm::vec3(0, 2, 0)+player->hitbox->velocity);
return 0;
}
const luaL_Reg entitylib [] = {
{"test", lua::wrap<l_test>},
{NULL, NULL}
};