add entity.test(...) function
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#include "api_lua.hpp"
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#include "../../LevelController.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../objects/Player.hpp"
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#include "../../../objects/Entities.hpp"
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#include "../../../physics/Hitbox.hpp"
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#include "../../../window/Camera.hpp"
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#include "../../../frontend/hud.hpp"
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namespace scripting {
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extern Hud* hud;
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}
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using namespace scripting;
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static int l_test(lua::State* L) {
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auto level = controller->getLevel();
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auto player = hud->getPlayer();
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level->entities->drop(player->camera->position, player->camera->front*8.0f+glm::vec3(0, 2, 0)+player->hitbox->velocity);
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return 0;
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}
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const luaL_Reg entitylib [] = {
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{"test", lua::wrap<l_test>},
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{NULL, NULL}
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};
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