Fixed some warnings, set -Wall, -Wextra
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@@ -1,7 +1,10 @@
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#include "Level.h"
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#include "../lighting/Lighting.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/ChunksController.h"
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#include "../player_control.h"
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#include "../physics/PhysicsSolver.h"
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#include "../objects/Player.h"
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Level::Level(World* world, Player* player, Chunks* chunks, PhysicsSolver* physics) :
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world(world),
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