Fixed some warnings, set -Wall, -Wextra
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+1
-4
@@ -4,10 +4,7 @@
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#include <vector>
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#include <algorithm>
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#include <GL/glew.h>
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#ifndef std::string
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#include <string>
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#endif
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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@@ -37,7 +34,7 @@ public:
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WorldRenderer(Level* level, Assets* assets);
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~WorldRenderer();
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void draw(World* world, Camera* camera, bool occlusion);
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void draw(Camera* camera, bool occlusion);
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};
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