notfound texture
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@@ -8,7 +8,6 @@
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions(ContentBuilder* builder) {
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// TODO: automatic atlas generation instead of using texture indices
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Block* block = new Block("core:air", "air");
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block->drawGroup = 1;
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block->lightPassing = true;
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