add entity events: on_spawn, on_despawn
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#include "../graphics/core/Model.hpp"
|
||||
#include "../maths/FrustumCulling.hpp"
|
||||
#include "../objects/EntityDef.hpp"
|
||||
#include "../logic/scripting/scripting.hpp"
|
||||
|
||||
#include <glm/ext/matrix_transform.hpp>
|
||||
|
||||
@@ -19,6 +20,12 @@ void Transform::refresh() {
|
||||
combined = combined * glm::mat4(rot);
|
||||
}
|
||||
|
||||
void Entity::destroy() {
|
||||
if (isValid()){
|
||||
entities.despawn(id);
|
||||
}
|
||||
}
|
||||
|
||||
Entities::Entities(Level* level) : level(level) {
|
||||
}
|
||||
|
||||
@@ -26,13 +33,23 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
|
||||
auto entity = registry.create();
|
||||
glm::vec3 size(1);
|
||||
auto id = nextID++;
|
||||
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id));
|
||||
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
|
||||
registry.emplace<Transform>(entity, pos, size/4.0f, glm::mat3(1.0f));
|
||||
registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox});
|
||||
entities[id] = entity;
|
||||
if (def.rt.funcsset.on_spawn) {
|
||||
scripting::on_entity_spawn(def, id);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
void Entities::despawn(entityid_t id) {
|
||||
if (auto entity = get(id)) {
|
||||
scripting::on_entity_despawn(entity->getDef(), id);
|
||||
registry.destroy(get(id)->getHandler());
|
||||
}
|
||||
}
|
||||
|
||||
void Entities::clean() {
|
||||
for (auto it = entities.begin(); it != entities.end();) {
|
||||
if (registry.valid(it->second)) {
|
||||
@@ -60,7 +77,7 @@ void Entities::updatePhysics(float delta){
|
||||
1.0f,
|
||||
true
|
||||
);
|
||||
hitbox.linear_damping = hitbox.grounded * 12;
|
||||
hitbox.linearDamping = hitbox.grounded * 12;
|
||||
transform.pos = hitbox.position;
|
||||
//transform.rot = glm::rotate(glm::mat4(transform.rot), delta, glm::vec3(0, 1, 0));
|
||||
if (hitbox.grounded) {
|
||||
|
||||
@@ -9,8 +9,11 @@
|
||||
#include <unordered_map>
|
||||
#include <entt/entity/registry.hpp>
|
||||
|
||||
struct EntityDef;
|
||||
|
||||
struct EntityId {
|
||||
entityid_t uid;
|
||||
const EntityDef& def;
|
||||
};
|
||||
|
||||
struct Transform {
|
||||
@@ -33,15 +36,16 @@ class LineBatch;
|
||||
class ModelBatch;
|
||||
class Frustum;
|
||||
class Rig;
|
||||
struct EntityDef;
|
||||
class Entities;
|
||||
|
||||
class Entity {
|
||||
Entities& entities;
|
||||
entityid_t id;
|
||||
entt::registry& registry;
|
||||
const entt::entity entity;
|
||||
public:
|
||||
Entity(entityid_t id, entt::registry& registry, const entt::entity entity)
|
||||
: id(id), registry(registry), entity(entity) {}
|
||||
Entity(Entities& entities, entityid_t id, entt::registry& registry, const entt::entity entity)
|
||||
: entities(entities), id(id), registry(registry), entity(entity) {}
|
||||
|
||||
entityid_t getID() const {
|
||||
return id;
|
||||
@@ -51,6 +55,10 @@ public:
|
||||
return registry.valid(entity);
|
||||
}
|
||||
|
||||
const EntityDef& getDef() const {
|
||||
return registry.get<EntityId>(entity).def;
|
||||
}
|
||||
|
||||
Transform& getTransform() const {
|
||||
return registry.get<Transform>(entity);
|
||||
}
|
||||
@@ -63,9 +71,11 @@ public:
|
||||
return registry.get<EntityId>(entity).uid;
|
||||
}
|
||||
|
||||
void destroy() {
|
||||
registry.destroy(entity);
|
||||
entt::entity getHandler() const {
|
||||
return entity;
|
||||
}
|
||||
|
||||
void destroy();
|
||||
};
|
||||
|
||||
class Entities {
|
||||
@@ -86,11 +96,13 @@ public:
|
||||
std::optional<Entity> get(entityid_t id) {
|
||||
const auto& found = entities.find(id);
|
||||
if (found != entities.end() && registry.valid(found->second)) {
|
||||
return Entity(id, registry, found->second);
|
||||
return Entity(*this, id, registry, found->second);
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void despawn(entityid_t id);
|
||||
|
||||
inline size_t size() const {
|
||||
return entities.size();
|
||||
}
|
||||
|
||||
@@ -6,6 +6,12 @@
|
||||
|
||||
#include "../typedefs.hpp"
|
||||
|
||||
struct entity_funcs_set {
|
||||
bool init : 1;
|
||||
bool on_spawn : 1;
|
||||
bool on_despawn : 1;
|
||||
};
|
||||
|
||||
struct EntityDef {
|
||||
/// @brief Entity string id (with prefix included)
|
||||
std::string const name;
|
||||
@@ -15,6 +21,7 @@ struct EntityDef {
|
||||
|
||||
struct {
|
||||
entityid_t id;
|
||||
entity_funcs_set funcsset;
|
||||
} rt;
|
||||
|
||||
EntityDef(const std::string& name) : name(name) {}
|
||||
|
||||
@@ -110,9 +110,9 @@ void Player::updateInput(
|
||||
noclip = !noclip;
|
||||
}
|
||||
|
||||
hitbox->linear_damping = PLAYER_GROUND_DAMPING;
|
||||
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
|
||||
if (flight){
|
||||
hitbox->linear_damping = PLAYER_AIR_DAMPING;
|
||||
hitbox->linearDamping = PLAYER_AIR_DAMPING;
|
||||
hitbox->velocity.y *= 1.0f - delta * 9;
|
||||
if (input.jump){
|
||||
hitbox->velocity.y += speed * delta * 9;
|
||||
@@ -122,7 +122,7 @@ void Player::updateInput(
|
||||
}
|
||||
}
|
||||
if (!hitbox->grounded) {
|
||||
hitbox->linear_damping = PLAYER_AIR_DAMPING;
|
||||
hitbox->linearDamping = PLAYER_AIR_DAMPING;
|
||||
}
|
||||
|
||||
input.noclip = false;
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class Camera;
|
||||
class Hitbox;
|
||||
class Inventory;
|
||||
class ContentLUT;
|
||||
class Level;
|
||||
struct Hitbox;
|
||||
struct EngineSettings;
|
||||
|
||||
struct PlayerInput {
|
||||
|
||||
Reference in New Issue
Block a user