add entity events: on_spawn, on_despawn
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@@ -110,9 +110,9 @@ void Player::updateInput(
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noclip = !noclip;
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}
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hitbox->linear_damping = PLAYER_GROUND_DAMPING;
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hitbox->linearDamping = PLAYER_GROUND_DAMPING;
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if (flight){
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hitbox->linear_damping = PLAYER_AIR_DAMPING;
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hitbox->linearDamping = PLAYER_AIR_DAMPING;
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hitbox->velocity.y *= 1.0f - delta * 9;
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if (input.jump){
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hitbox->velocity.y += speed * delta * 9;
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@@ -122,7 +122,7 @@ void Player::updateInput(
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}
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}
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if (!hitbox->grounded) {
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hitbox->linear_damping = PLAYER_AIR_DAMPING;
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hitbox->linearDamping = PLAYER_AIR_DAMPING;
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}
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input.noclip = false;
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