add gfx.text3d.spawn(...)
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@@ -24,4 +24,10 @@ function on_hud_open()
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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end)
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gfx.text3d.spawn({0.5, 99.5, 0.0015}, "Segmentation fault", {
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scale = 0.005,
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color = {0, 0, 0, 1},
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displayMode = "static_billboard"
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})
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end
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