minor refactor

This commit is contained in:
MihailRis
2024-02-28 16:42:59 +03:00
parent f3d4ac8a58
commit ebbee4f0f2
5 changed files with 4 additions and 4 deletions
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#include "ALAudio.h"
#include "alutil.h"
#include <string>
#include <iostream>
using namespace audio;
ALSound::ALSound(ALAudio* al, uint buffer, std::shared_ptr<PCM> pcm, bool keepPCM)
: al(al), buffer(buffer)
{
duration = pcm->getDuration();
if (keepPCM) {
this->pcm = pcm;
}
}
ALSound::~ALSound() {
al->freeBuffer(buffer);
buffer = 0;
}
Speaker* ALSound::newInstance(int priority) const {
uint source = al->getFreeSource();
if (source == 0) {
return nullptr;
}
AL_CHECK(alSourcei(source, AL_BUFFER, buffer));
return new ALSpeaker(al, source, priority);
}
ALSpeaker::ALSpeaker(ALAudio* al, uint source, int priority) : al(al), source(source), priority(priority) {
}
ALSpeaker::~ALSpeaker() {
if (source) {
stop();
}
}
State ALSpeaker::getState() const {
int state = AL::getSourcei(source, AL_SOURCE_STATE, AL_STOPPED);
switch (state) {
case AL_PLAYING: return State::playing;
case AL_PAUSED: return State::paused;
default: return State::stopped;
}
}
float ALSpeaker::getVolume() const {
return AL::getSourcef(source, AL_GAIN);
}
void ALSpeaker::setVolume(float volume) {
AL_CHECK(alSourcef(source, AL_GAIN, volume));
}
float ALSpeaker::getPitch() const {
return AL::getSourcef(source, AL_PITCH);
}
void ALSpeaker::setPitch(float pitch) {
AL_CHECK(alSourcef(source, AL_PITCH, pitch));
}
bool ALSpeaker::isLoop() const {
return AL::getSourcei(source, AL_LOOPING) == AL_TRUE;
}
void ALSpeaker::setLoop(bool loop) {
AL_CHECK(alSourcei(source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE));
}
void ALSpeaker::play() {
AL_CHECK(alSourcePlay(source));
}
void ALSpeaker::pause() {
AL_CHECK(alSourcePause(source));
}
void ALSpeaker::stop() {
AL_CHECK(alSourceStop(source));
al->freeSource(source);
source = 0;
}
duration_t ALSpeaker::getTime() const {
return static_cast<duration_t>(AL::getSourcef(source, AL_SEC_OFFSET));
}
void ALSpeaker::setTime(duration_t time) {
AL_CHECK(alSourcef(source, AL_SEC_OFFSET, static_cast<float>(time)));
}
void ALSpeaker::setPosition(glm::vec3 pos) {
AL_CHECK(alSource3f(source, AL_POSITION, pos.x, pos.y, pos.z));
}
glm::vec3 ALSpeaker::getPosition() const {
return AL::getSource3f(source, AL_POSITION);
}
void ALSpeaker::setVelocity(glm::vec3 vel) {
AL_CHECK(alSource3f(source, AL_VELOCITY, vel.x, vel.y, vel.z));
}
glm::vec3 ALSpeaker::getVelocity() const {
return AL::getSource3f(source, AL_VELOCITY);
}
int ALSpeaker::getPriority() const {
return priority;
}
ALAudio::ALAudio(ALCdevice* device, ALCcontext* context)
: device(device), context(context)
{
ALCint size;
alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
std::vector<ALCint> attrs(size);
alcGetIntegerv(device, ALC_ALL_ATTRIBUTES, size, &attrs[0]);
for (size_t i = 0; i < attrs.size(); ++i){
if (attrs[i] == ALC_MONO_SOURCES) {
std::cout << "AL: max mono sources: " << attrs[i+1] << std::endl;
maxSources = attrs[i+1];
}
}
auto devices = getAvailableDevices();
std::cout << "AL devices:" << std::endl;
for (auto& name : devices) {
std::cout << " " << name << std::endl;
}
}
ALAudio::~ALAudio() {
for (uint source : allsources) {
int state = AL::getSourcei(source, AL_SOURCE_STATE);
if (state == AL_PLAYING || state == AL_PAUSED) {
AL_CHECK(alSourceStop(source));
}
AL_CHECK(alDeleteSources(1, &source));
}
for (uint buffer : allbuffers){
AL_CHECK(alDeleteBuffers(1, &buffer));
}
AL_CHECK(alcMakeContextCurrent(context));
alcDestroyContext(context);
if (!alcCloseDevice(device)) {
std::cerr << "AL: device not closed!" << std::endl;
}
device = nullptr;
context = nullptr;
}
Sound* ALAudio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
auto format = AL::to_al_format(pcm->channels, pcm->bitsPerSample);
uint buffer = getFreeBuffer();
AL_CHECK(alBufferData(buffer, format, pcm->data.data(), pcm->data.size(), pcm->sampleRate));
return new ALSound(this, buffer, pcm, keepPCM);
}
ALAudio* ALAudio::create() {
ALCdevice* device = alcOpenDevice(nullptr);
if (device == nullptr)
return nullptr;
ALCcontext* context = alcCreateContext(device, nullptr);
if (!alcMakeContextCurrent(context)){
alcCloseDevice(device);
return nullptr;
}
AL_CHECK();
std::cout << "AL: initialized" << std::endl;
return new ALAudio(device, context);
}
uint ALAudio::getFreeSource(){
if (!freesources.empty()){
uint source = freesources.back();
freesources.pop_back();
return source;
}
if (allsources.size() == maxSources){
std::cerr << "attempted to create new source, but limit is " << maxSources << std::endl;
return 0;
}
ALuint id;
alGenSources(1, &id);
if (!AL_GET_ERROR())
return 0;
allsources.push_back(id);
return id;
}
uint ALAudio::getFreeBuffer(){
if (!freebuffers.empty()){
uint buffer = freebuffers.back();
freebuffers.pop_back();
return buffer;
}
ALuint id;
alGenBuffers(1, &id);
if (!AL_GET_ERROR()) {
return 0;
}
allbuffers.push_back(id);
return id;
}
void ALAudio::freeSource(uint source){
freesources.push_back(source);
}
void ALAudio::freeBuffer(uint buffer){
freebuffers.push_back(buffer);
}
std::vector<std::string> ALAudio::getAvailableDevices() const {
std::vector<std::string> devicesVec;
const ALCchar* devices;
devices = alcGetString(device, ALC_DEVICE_SPECIFIER);
if (!AL_GET_ERROR()) {
return devicesVec;
}
const char* ptr = devices;
do {
devicesVec.push_back(std::string(ptr));
ptr += devicesVec.back().size() + 1;
}
while (ptr[0]);
return devicesVec;
}
void ALAudio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
AL_CHECK(alListener3f(AL_POSITION, position.x, position.y, position.z));
AL_CHECK(alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z));
AL_CHECK(alListenerfv(AL_ORIENTATION, listenerOri));
}
void ALAudio::update(double delta) {
}
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#ifndef SRC_AUDIO_AUDIO_H_
#define SRC_AUDIO_AUDIO_H_
#include <vector>
#include <string>
#include <glm/glm.hpp>
#include <unordered_map>
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include "../audio.h"
#include "../../typedefs.h"
namespace audio {
struct ALBuffer;
class ALAudio;
class ALSound : public Sound {
ALAudio* al;
uint buffer;
std::shared_ptr<PCM> pcm;
duration_t duration;
public:
ALSound(ALAudio* al, uint buffer, std::shared_ptr<PCM> pcm, bool keepPCM);
~ALSound();
duration_t getDuration() const override {
return duration;
}
std::shared_ptr<PCM> getPCM() const override {
return pcm;
}
Speaker* newInstance(int priority) const override;
};
/// @brief AL source adapter
class ALSpeaker : public Speaker {
ALAudio* al;
uint source;
int priority;
public:
ALSpeaker(ALAudio* al, uint source, int priority);
~ALSpeaker();
State getState() const override;
float getVolume() const override;
void setVolume(float volume) override;
float getPitch() const override;
void setPitch(float pitch) override;
bool isLoop() const override;
void setLoop(bool loop) override;
void play() override;
void pause() override;
void stop() override;
duration_t getTime() const override;
void setTime(duration_t time) override;
void setPosition(glm::vec3 pos) override;
glm::vec3 getPosition() const override;
void setVelocity(glm::vec3 vel) override;
glm::vec3 getVelocity() const override;
int getPriority() const override;
};
class ALAudio : public Backend {
ALCdevice* device;
ALCcontext* context;
std::vector<uint> allsources;
std::vector<uint> freesources;
std::vector<uint> allbuffers;
std::vector<uint> freebuffers;
uint maxSources;
ALAudio(ALCdevice* device, ALCcontext* context);
public:
~ALAudio();
uint getFreeSource();
uint getFreeBuffer();
void freeSource(uint source);
void freeBuffer(uint buffer);
std::vector<std::string> getAvailableDevices() const;
Sound* createSound(std::shared_ptr<PCM> pcm, bool keepPCM) override;
void setListener(
glm::vec3 position,
glm::vec3 velocity,
glm::vec3 lookAt,
glm::vec3 up
) override;
void update(double delta) override;
bool isDummy() const override {
return false;
}
static ALAudio* create();
};
}
#endif /* SRC_AUDIO_AUDIO_H_ */
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#include "alutil.h"
#include <iostream>
#include <fstream>
#include <cstring>
#include <memory>
#include <type_traits>
#ifdef __APPLE__
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
bool AL::check_errors(const std::string& filename, const std::uint_fast32_t line){
ALenum error = alGetError();
if(error != AL_NO_ERROR){
std::cerr << "OpenAL ERROR (" << filename << ": " << line << ")\n" ;
switch(error){
case AL_INVALID_NAME:
std::cerr << "AL_INVALID_NAME: a bad name (ID) was passed to an OpenAL function";
break;
case AL_INVALID_ENUM:
std::cerr << "AL_INVALID_ENUM: an invalid enum value was passed to an OpenAL function";
break;
case AL_INVALID_VALUE:
std::cerr << "AL_INVALID_VALUE: an invalid value was passed to an OpenAL function";
break;
case AL_INVALID_OPERATION:
std::cerr << "AL_INVALID_OPERATION: the requested operation is not valid";
break;
case AL_OUT_OF_MEMORY:
std::cerr << "AL_OUT_OF_MEMORY: the requested operation resulted in OpenAL running out of memory";
break;
default:
std::cerr << "UNKNOWN AL ERROR: " << error;
}
std::cerr << std::endl;
return false;
}
return true;
}
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#ifndef SRC_AUDIO_AUDIOUTIL_H_
#define SRC_AUDIO_AUDIOUTIL_H_
#include <string>
#include <type_traits>
#include <cstdint>
#ifdef __APPLE__
#include <OpenAL/al.h>
#else
#include <AL/al.h>
#endif
#include <glm/glm.hpp>
#include "../../typedefs.h"
#define AL_CHECK(STATEMENT) STATEMENT; AL::check_errors(__FILE__, __LINE__)
#define AL_GET_ERROR() AL::check_errors(__FILE__, __LINE__)
namespace AL {
bool check_errors(const std::string& filename, const std::uint_fast32_t line);
/// @brief alGetSourcef wrapper
/// @param source target source
/// @param field enum value
/// @param def default value will be returned in case of error
/// @return field value or default
inline float getSourcef(uint source, ALenum field, float def=0.0f) {
float value = def;
AL_CHECK(alGetSourcef(source, field, &value));
return value;
}
/// @brief alGetSource3f wrapper
/// @param source target source
/// @param field enum value
/// @param def default value will be returned in case of error
/// @return field value or default
inline glm::vec3 getSource3f(uint source, ALenum field, glm::vec3 def={}) {
glm::vec3 value = def;
AL_CHECK(alGetSource3f(source, field, &value.x, &value.y, &value.z));
return value;
}
/// @brief alGetSourcei wrapper
/// @param source target source
/// @param field enum value
/// @param def default value will be returned in case of error
/// @return field value or default
inline float getSourcei(uint source, ALenum field, int def=0) {
int value = def;
AL_CHECK(alGetSourcei(source, field, &value));
return value;
}
static inline ALenum to_al_format(short channels, short bitsPerSample){
bool stereo = (channels > 1);
switch (bitsPerSample) {
case 16:
if (stereo)
return AL_FORMAT_STEREO16;
else
return AL_FORMAT_MONO16;
case 8:
if (stereo)
return AL_FORMAT_STEREO8;
else
return AL_FORMAT_MONO8;
default:
return -1;
}
}
}
#endif /* SRC_AUDIO_AUDIOUTIL_H_ */