minor refactor
This commit is contained in:
@@ -0,0 +1,249 @@
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#include "ALAudio.h"
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#include "alutil.h"
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#include <string>
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#include <iostream>
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using namespace audio;
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ALSound::ALSound(ALAudio* al, uint buffer, std::shared_ptr<PCM> pcm, bool keepPCM)
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: al(al), buffer(buffer)
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{
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duration = pcm->getDuration();
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if (keepPCM) {
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this->pcm = pcm;
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}
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}
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ALSound::~ALSound() {
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al->freeBuffer(buffer);
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buffer = 0;
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}
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Speaker* ALSound::newInstance(int priority) const {
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uint source = al->getFreeSource();
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if (source == 0) {
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return nullptr;
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}
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AL_CHECK(alSourcei(source, AL_BUFFER, buffer));
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return new ALSpeaker(al, source, priority);
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}
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ALSpeaker::ALSpeaker(ALAudio* al, uint source, int priority) : al(al), source(source), priority(priority) {
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}
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ALSpeaker::~ALSpeaker() {
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if (source) {
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stop();
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}
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}
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State ALSpeaker::getState() const {
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int state = AL::getSourcei(source, AL_SOURCE_STATE, AL_STOPPED);
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switch (state) {
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case AL_PLAYING: return State::playing;
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case AL_PAUSED: return State::paused;
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default: return State::stopped;
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}
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}
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float ALSpeaker::getVolume() const {
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return AL::getSourcef(source, AL_GAIN);
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}
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void ALSpeaker::setVolume(float volume) {
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AL_CHECK(alSourcef(source, AL_GAIN, volume));
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}
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float ALSpeaker::getPitch() const {
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return AL::getSourcef(source, AL_PITCH);
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}
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void ALSpeaker::setPitch(float pitch) {
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AL_CHECK(alSourcef(source, AL_PITCH, pitch));
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}
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bool ALSpeaker::isLoop() const {
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return AL::getSourcei(source, AL_LOOPING) == AL_TRUE;
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}
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void ALSpeaker::setLoop(bool loop) {
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AL_CHECK(alSourcei(source, AL_LOOPING, loop ? AL_TRUE : AL_FALSE));
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}
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void ALSpeaker::play() {
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AL_CHECK(alSourcePlay(source));
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}
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void ALSpeaker::pause() {
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AL_CHECK(alSourcePause(source));
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}
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void ALSpeaker::stop() {
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AL_CHECK(alSourceStop(source));
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al->freeSource(source);
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source = 0;
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}
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duration_t ALSpeaker::getTime() const {
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return static_cast<duration_t>(AL::getSourcef(source, AL_SEC_OFFSET));
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}
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void ALSpeaker::setTime(duration_t time) {
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AL_CHECK(alSourcef(source, AL_SEC_OFFSET, static_cast<float>(time)));
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}
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void ALSpeaker::setPosition(glm::vec3 pos) {
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AL_CHECK(alSource3f(source, AL_POSITION, pos.x, pos.y, pos.z));
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}
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glm::vec3 ALSpeaker::getPosition() const {
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return AL::getSource3f(source, AL_POSITION);
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}
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void ALSpeaker::setVelocity(glm::vec3 vel) {
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AL_CHECK(alSource3f(source, AL_VELOCITY, vel.x, vel.y, vel.z));
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}
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glm::vec3 ALSpeaker::getVelocity() const {
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return AL::getSource3f(source, AL_VELOCITY);
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}
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int ALSpeaker::getPriority() const {
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return priority;
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}
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ALAudio::ALAudio(ALCdevice* device, ALCcontext* context)
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: device(device), context(context)
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{
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ALCint size;
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alcGetIntegerv(device, ALC_ATTRIBUTES_SIZE, 1, &size);
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std::vector<ALCint> attrs(size);
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alcGetIntegerv(device, ALC_ALL_ATTRIBUTES, size, &attrs[0]);
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for (size_t i = 0; i < attrs.size(); ++i){
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if (attrs[i] == ALC_MONO_SOURCES) {
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std::cout << "AL: max mono sources: " << attrs[i+1] << std::endl;
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maxSources = attrs[i+1];
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}
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}
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auto devices = getAvailableDevices();
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std::cout << "AL devices:" << std::endl;
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for (auto& name : devices) {
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std::cout << " " << name << std::endl;
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}
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}
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ALAudio::~ALAudio() {
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for (uint source : allsources) {
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int state = AL::getSourcei(source, AL_SOURCE_STATE);
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if (state == AL_PLAYING || state == AL_PAUSED) {
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AL_CHECK(alSourceStop(source));
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}
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AL_CHECK(alDeleteSources(1, &source));
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}
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for (uint buffer : allbuffers){
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AL_CHECK(alDeleteBuffers(1, &buffer));
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}
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AL_CHECK(alcMakeContextCurrent(context));
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alcDestroyContext(context);
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if (!alcCloseDevice(device)) {
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std::cerr << "AL: device not closed!" << std::endl;
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}
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device = nullptr;
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context = nullptr;
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}
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Sound* ALAudio::createSound(std::shared_ptr<PCM> pcm, bool keepPCM) {
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auto format = AL::to_al_format(pcm->channels, pcm->bitsPerSample);
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uint buffer = getFreeBuffer();
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AL_CHECK(alBufferData(buffer, format, pcm->data.data(), pcm->data.size(), pcm->sampleRate));
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return new ALSound(this, buffer, pcm, keepPCM);
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}
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ALAudio* ALAudio::create() {
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ALCdevice* device = alcOpenDevice(nullptr);
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if (device == nullptr)
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return nullptr;
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ALCcontext* context = alcCreateContext(device, nullptr);
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if (!alcMakeContextCurrent(context)){
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alcCloseDevice(device);
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return nullptr;
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}
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AL_CHECK();
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std::cout << "AL: initialized" << std::endl;
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return new ALAudio(device, context);
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}
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uint ALAudio::getFreeSource(){
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if (!freesources.empty()){
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uint source = freesources.back();
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freesources.pop_back();
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return source;
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}
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if (allsources.size() == maxSources){
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std::cerr << "attempted to create new source, but limit is " << maxSources << std::endl;
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return 0;
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}
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ALuint id;
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alGenSources(1, &id);
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if (!AL_GET_ERROR())
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return 0;
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allsources.push_back(id);
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return id;
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}
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uint ALAudio::getFreeBuffer(){
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if (!freebuffers.empty()){
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uint buffer = freebuffers.back();
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freebuffers.pop_back();
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return buffer;
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}
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ALuint id;
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alGenBuffers(1, &id);
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if (!AL_GET_ERROR()) {
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return 0;
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}
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allbuffers.push_back(id);
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return id;
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}
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void ALAudio::freeSource(uint source){
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freesources.push_back(source);
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}
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void ALAudio::freeBuffer(uint buffer){
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freebuffers.push_back(buffer);
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}
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std::vector<std::string> ALAudio::getAvailableDevices() const {
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std::vector<std::string> devicesVec;
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const ALCchar* devices;
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devices = alcGetString(device, ALC_DEVICE_SPECIFIER);
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if (!AL_GET_ERROR()) {
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return devicesVec;
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}
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const char* ptr = devices;
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do {
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devicesVec.push_back(std::string(ptr));
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ptr += devicesVec.back().size() + 1;
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}
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while (ptr[0]);
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return devicesVec;
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}
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void ALAudio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up){
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ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
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AL_CHECK(alListener3f(AL_POSITION, position.x, position.y, position.z));
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AL_CHECK(alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z));
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AL_CHECK(alListenerfv(AL_ORIENTATION, listenerOri));
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}
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void ALAudio::update(double delta) {
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}
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