update font rendering
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@@ -50,10 +50,10 @@ public:
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void draw(
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Batch3D& batch,
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const Camera& camera,
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std::wstring_view text,
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const glm::vec3& pos,
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float scale = 1
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const glm::vec3& right={1, 0, 0},
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const glm::vec3& up={0, 1, 0}
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) const;
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const Texture* getPage(int page) const;
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