add headless mode (engine initialization and finalization)

This commit is contained in:
MihailRis
2024-12-07 01:12:27 +03:00
parent 1ab3707343
commit ee1a170376
7 changed files with 101 additions and 51 deletions
+48 -22
View File
@@ -69,42 +69,51 @@ static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
return nullptr;
}
Engine::Engine(EnginePaths& paths)
: settings(), settingsHandler({settings}), paths(paths),
Engine::Engine(CoreParameters coreParameters)
: params(std::move(coreParameters)),
settings(),
settingsHandler({settings}),
interpreter(std::make_unique<cmd::CommandsInterpreter>()),
network(network::Network::create(settings.network))
{
network(network::Network::create(settings.network)) {
if (params.headless) {
logger.info() << "headless mode is enabled";
}
paths.setResourcesFolder(params.resFolder);
paths.setUserFilesFolder(params.userFolder);
paths.prepare();
loadSettings();
auto resdir = paths.getResourcesFolder();
controller = std::make_unique<EngineController>(this);
if (Window::initialize(&this->settings.display)){
throw initialize_error("could not initialize window");
if (!params.headless) {
if (Window::initialize(&settings.display)){
throw initialize_error("could not initialize window");
}
if (auto icon = load_icon(resdir)) {
icon->flipY();
Window::setIcon(icon.get());
}
loadControls();
gui = std::make_unique<gui::GUI>();
if (ENGINE_DEBUG_BUILD) {
menus::create_version_label(this);
}
}
if (auto icon = load_icon(resdir)) {
icon->flipY();
Window::setIcon(icon.get());
}
loadControls();
audio::initialize(settings.audio.enabled.get());
audio::initialize(settings.audio.enabled.get() && !params.headless);
create_channel(this, "master", settings.audio.volumeMaster);
create_channel(this, "regular", settings.audio.volumeRegular);
create_channel(this, "music", settings.audio.volumeMusic);
create_channel(this, "ambient", settings.audio.volumeAmbient);
create_channel(this, "ui", settings.audio.volumeUI);
gui = std::make_unique<gui::GUI>();
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(langs::locale_by_envlocale(
platform::detect_locale(),
paths.getResourcesFolder()
));
}
if (ENGINE_DEBUG_BUILD) {
menus::create_version_label(this);
}
keepAlive(settings.ui.language.observe([=](auto lang) {
setLanguage(lang);
}, true));
@@ -165,6 +174,14 @@ void Engine::saveScreenshot() {
logger.info() << "saved screenshot as " << filename.u8string();
}
void Engine::run() {
if (params.headless) {
logger.info() << "nothing to do";
} else {
mainloop();
}
}
void Engine::mainloop() {
logger.info() << "starting menu screen";
setScreen(std::make_shared<MenuScreen>(this));
@@ -219,8 +236,10 @@ void Engine::processPostRunnables() {
void Engine::saveSettings() {
logger.info() << "saving settings";
files::write_string(paths.getSettingsFile(), toml::stringify(settingsHandler));
logger.info() << "saving bindings";
files::write_string(paths.getControlsFile(), Events::writeBindings());
if (!params.headless) {
logger.info() << "saving bindings";
files::write_string(paths.getControlsFile(), Events::writeBindings());
}
}
Engine::~Engine() {
@@ -233,13 +252,18 @@ Engine::~Engine() {
content.reset();
assets.reset();
interpreter.reset();
gui.reset();
logger.info() << "gui finished";
if (gui) {
gui.reset();
logger.info() << "gui finished";
}
audio::close();
network.reset();
scripting::close();
logger.info() << "scripting finished";
Window::terminate();
if (!params.headless) {
Window::terminate();
logger.info() << "window closed";
}
logger.info() << "engine finished";
}
@@ -434,7 +458,9 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
void Engine::setLanguage(std::string locale) {
langs::setup(paths.getResourcesFolder(), std::move(locale), contentPacks);
gui->getMenu()->setPageLoader(menus::create_page_loader(this));
if (gui) {
gui->getMenu()->setPageLoader(menus::create_page_loader(this));
}
}
gui::GUI* Engine::getGUI() {