add headless mode (engine initialization and finalization)
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@@ -48,6 +48,17 @@ static std::filesystem::path toCanonic(std::filesystem::path path) {
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}
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void EnginePaths::prepare() {
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logger.info() << "resources folder: " << fs::canonical(resourcesFolder).u8string();
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logger.info() << "user files folder: " << fs::canonical(userFilesFolder).u8string();
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if (!fs::is_directory(resourcesFolder)) {
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throw std::runtime_error(
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resourcesFolder.u8string() + " is not a directory"
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);
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}
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if (!fs::is_directory(userFilesFolder)) {
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fs::create_directories(userFilesFolder);
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}
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auto contentFolder = userFilesFolder / CONTENT_FOLDER;
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if (!fs::is_directory(contentFolder)) {
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fs::create_directories(contentFolder);
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