Add canvas UI node
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@@ -0,0 +1,19 @@
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#include "Canvas.hpp"
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#include "graphics/core/Batch2D.hpp"
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#include "graphics/core/DrawContext.hpp"
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#include "graphics/core/Texture.hpp"
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gui::Canvas::Canvas(ImageFormat inFormat, glm::uvec2 inSize) : UINode(inSize) {
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ImageData data {inFormat, inSize.x, inSize.y};
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mTexture = Texture::from(&data);
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}
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void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
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auto pos = calcPos();
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auto col = calcColor();
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auto batch = pctx.getBatch2D();
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batch->texture(mTexture.get());
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batch->rect(pos.x, pos.y, size.x, size.y, 0, 0, 0, {}, false, true, col);
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}
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@@ -0,0 +1,25 @@
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#pragma once
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#include "UINode.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Texture.hpp"
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class Texture;
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namespace gui {
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class Canvas final : public UINode {
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public:
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explicit Canvas(ImageFormat inFormat, glm::uvec2 inSize);
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~Canvas() override = default;
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void draw(const DrawContext& pctx, const Assets& assets) override;
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[[nodiscard]] std::shared_ptr<::Texture> texture() const {
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return mTexture;
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}
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private:
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std::shared_ptr<::Texture> mTexture;
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std::unique_ptr<ImageData> mData;
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};
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}
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@@ -4,6 +4,7 @@
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#include "elements/Image.hpp"
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#include "elements/Menu.hpp"
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#include "elements/Button.hpp"
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#include "elements/Canvas.hpp"
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#include "elements/CheckBox.hpp"
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#include "elements/TextBox.hpp"
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#include "elements/TrackBar.hpp"
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@@ -455,6 +456,18 @@ static std::shared_ptr<UINode> readImage(
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return image;
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}
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static std::shared_ptr<UINode> readCanvas(
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const UiXmlReader& reader, const xml::xmlelement& element
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) {
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auto size = glm::uvec2{32, 32};
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if (element.has("size")) {
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size = element.attr("size").asVec2();
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}
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auto image = std::make_shared<Canvas>(ImageFormat::rgba8888, size);
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_readUINode(reader, element, *image);
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return image;
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}
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static std::shared_ptr<UINode> readTrackBar(
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const UiXmlReader& reader, const xml::xmlelement& element
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) {
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@@ -634,6 +647,7 @@ static std::shared_ptr<UINode> readPageBox(UiXmlReader& reader, const xml::xmlel
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UiXmlReader::UiXmlReader(const scriptenv& env) : env(env) {
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contextStack.emplace("");
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add("image", readImage);
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add("canvas", readCanvas);
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add("label", readLabel);
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add("panel", readPanel);
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add("button", readButton);
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