Add canvas UI node

This commit is contained in:
ShadelessFox
2025-01-19 14:11:56 +01:00
parent cb960ceaad
commit ee31f401aa
12 changed files with 279 additions and 2 deletions
+9
View File
@@ -3,6 +3,7 @@
#include "engine/Engine.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/elements/Button.hpp"
#include "graphics/ui/elements/Canvas.hpp"
#include "graphics/ui/elements/CheckBox.hpp"
#include "graphics/ui/elements/Image.hpp"
#include "graphics/ui/elements/InventoryView.hpp"
@@ -323,6 +324,13 @@ static int p_get_src(UINode* node, lua::State* L) {
return 0;
}
static int p_get_data(UINode* node, lua::State* L) {
if (auto canvas = dynamic_cast<Canvas*>(node)) {
return lua::newuserdata<lua::LuaCanvas>(L, canvas->texture());
}
return 0;
}
static int p_get_add(UINode* node, lua::State* L) {
if (dynamic_cast<Container*>(node)) {
return lua::pushcfunction(L, lua::wrap<l_container_add>);
@@ -464,6 +472,7 @@ static int l_gui_getattr(lua::State* L) {
{"inventory", p_get_inventory},
{"focused", p_get_focused},
{"cursor", p_get_cursor},
{"data", p_get_data},
};
auto func = getters.find(attr);
if (func != getters.end()) {
@@ -8,6 +8,8 @@
struct fnl_state;
class Heightmap;
class VoxelFragment;
class Texture;
class ImageData;
namespace lua {
class Userdata {
@@ -90,4 +92,25 @@ namespace lua {
inline static std::string TYPENAME = "VoxelFragment";
};
static_assert(!std::is_abstract<LuaVoxelFragment>());
class LuaCanvas : public Userdata {
public:
explicit LuaCanvas(std::shared_ptr<Texture> inTexture);
~LuaCanvas() override = default;
const std::string& getTypeName() const override {
return TYPENAME;
}
[[nodiscard]] Texture& texture() const { return *mTexture; }
[[nodiscard]] ImageData& data() const { return *mData; }
static int createMetatable(lua::State*);
inline static std::string TYPENAME = "Canvas";
private:
std::shared_ptr<Texture> mTexture;
std::unique_ptr<ImageData> mData;
};
static_assert(!std::is_abstract<LuaCanvas>());
}
+1
View File
@@ -115,6 +115,7 @@ void lua::init_state(State* L, StateType stateType) {
newusertype<LuaBytearray>(L);
newusertype<LuaHeightmap>(L);
newusertype<LuaVoxelFragment>(L);
newusertype<LuaCanvas>(L);
}
void lua::initialize(const EnginePaths& paths, const CoreParameters& params) {
+1 -1
View File
@@ -274,7 +274,7 @@ namespace lua {
inline int newuserdata(lua::State* L, Args&&... args) {
const auto& found = usertypeNames.find(typeid(T));
void* ptr = lua_newuserdata(L, sizeof(T));
new (ptr) T(args...);
new (ptr) T(std::forward<Args>(args)...);
if (found == usertypeNames.end()) {
log_error(
@@ -0,0 +1,140 @@
#include <unordered_map>
#include "graphics/core/ImageData.hpp"
#include "graphics/core/Texture.hpp"
#include "logic/scripting/lua/lua_custom_types.hpp"
#include "logic/scripting/lua/lua_util.hpp"
using namespace lua;
LuaCanvas::LuaCanvas(std::shared_ptr<Texture> inTexture)
: mTexture(std::move(inTexture)) {
mData = mTexture->readData();
}
union RGBA {
uint8_t rgba[4];
uint32_t raw;
};
static RGBA* get_at(const ImageData& data, uint index) {
if (index >= data.getWidth() * data.getHeight()) {
return nullptr;
}
return reinterpret_cast<RGBA*>(data.getData() + index * sizeof(RGBA));
}
static RGBA* get_at(const ImageData& data, uint x, uint y) {
return get_at(data, y * data.getWidth() + x);
}
static RGBA* get_at(State* L, uint x, uint y) {
if (auto texture = touserdata<LuaCanvas>(L, 1)) {
return get_at(texture->data(), x, y);
}
return nullptr;
}
static int l_at(State* L) {
auto x = static_cast<uint>(tonumber(L, 2));
auto y = static_cast<uint>(tonumber(L, 3));
if (auto pixel = get_at(L, x, y)) {
return pushnumber(L, pixel->raw);
}
return 0;
}
static int l_set(State* L) {
auto x = static_cast<uint>(tonumber(L, 2));
auto y = static_cast<uint>(tonumber(L, 3));
if (auto pixel = get_at(L, x, y)) {
switch (gettop(L)) {
case 4:
pixel->raw = static_cast<uint>(tonumber(L, 4));
return 1;
case 6:
pixel->rgba[0] = static_cast<ubyte>(tonumber(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tonumber(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tonumber(L, 6));
pixel->rgba[3] = 255;
return 1;
case 7:
pixel->rgba[0] = static_cast<ubyte>(tonumber(L, 4));
pixel->rgba[1] = static_cast<ubyte>(tonumber(L, 5));
pixel->rgba[2] = static_cast<ubyte>(tonumber(L, 6));
pixel->rgba[3] = static_cast<ubyte>(tonumber(L, 7));
return 1;
default:
return 0;
}
}
return 0;
}
static int l_update(State* L) {
if (auto texture = touserdata<LuaCanvas>(L, 1)) {
texture->texture().reload(texture->data());
}
return 0;
}
static std::unordered_map<std::string, lua_CFunction> methods {
{"at", lua::wrap<l_at>},
{"set", lua::wrap<l_set>},
{"update", lua::wrap<l_update>}
};
static int l_meta_index(State* L) {
auto texture = touserdata<LuaCanvas>(L, 1);
if (texture == nullptr) {
return 0;
}
auto& data = texture->data();
if (isnumber(L, 2)) {
if (auto pixel = get_at(data, static_cast<uint>(tonumber(L, 2)))) {
return pushinteger(L, pixel->raw);
}
}
if (isstring(L, 2)) {
auto name = tostring(L, 2);
if (!strcmp(name, "width")) {
return pushinteger(L, data.getWidth());
}
if (!strcmp(name, "height")) {
return pushinteger(L, data.getHeight());
}
if (auto func = methods.find(tostring(L, 2)); func != methods.end()) {
return pushcfunction(L, func->second);
}
}
return 0;
}
static int l_meta_newindex(State* L) {
auto texture = touserdata<LuaCanvas>(L, 1);
if (texture == nullptr) {
return 0;
}
auto& data = texture->data();
if (isnumber(L, 2) && isnumber(L, 3)) {
if (auto pixel = get_at(data, static_cast<uint>(tonumber(L, 2)))) {
pixel->raw = static_cast<uint>(tonumber(L, 3));
return 1;
}
return 1;
}
return 0;
}
int LuaCanvas::createMetatable(State* L) {
createtable(L, 0, 3);
pushcfunction(L, lua::wrap<l_meta_index>);
setfield(L, "__index");
pushcfunction(L, lua::wrap<l_meta_newindex>);
setfield(L, "__newindex");
return 1;
}