refactor Content

This commit is contained in:
MihailRis
2024-06-25 22:37:53 +03:00
parent f3c5afa1ab
commit ee9f1639e9
25 changed files with 180 additions and 209 deletions
+3 -3
View File
@@ -14,11 +14,11 @@
ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : content(content) {
auto indices = content->getIndices();
sideregions = std::make_unique<UVRegion[]>(indices->countBlockDefs() * 6);
sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
auto atlas = assets->get<Atlas>("blocks");
for (uint i = 0; i < indices->countBlockDefs(); i++) {
Block* def = indices->getBlockDef(i);
for (uint i = 0; i < indices->blocks.count(); i++) {
Block* def = indices->blocks.get(i);
for (uint side = 0; side < 6; side++) {
const std::string& tex = def->textureFaces[side];
if (atlas->has(tex)) {
+1 -1
View File
@@ -98,7 +98,7 @@ std::shared_ptr<UINode> create_debug_panel(
}));
panel->add(create_label([=](){
auto* indices = level->content->getIndices();
if (auto def = indices->getBlockDef(player->selection.vox.id)) {
if (auto def = indices->blocks.get(player->selection.vox.id)) {
return L"name: " + util::str2wstr_utf8(def->name);
} else {
return std::wstring {L"name: void"};
+2 -2
View File
@@ -102,9 +102,9 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
auto indices = content->getIndices();
auto inventory = player->getInventory();
int itemsCount = indices->countItemDefs();
size_t itemsCount = indices->items.count();
auto accessInventory = std::make_shared<Inventory>(0, itemsCount);
for (int id = 1; id < itemsCount; id++) {
for (size_t id = 1; id < itemsCount; id++) {
accessInventory->getSlot(id-1).set(ItemStack(id, 1));
}