refactor Content
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@@ -14,11 +14,11 @@
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ContentGfxCache::ContentGfxCache(const Content* content, Assets* assets) : content(content) {
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auto indices = content->getIndices();
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sideregions = std::make_unique<UVRegion[]>(indices->countBlockDefs() * 6);
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sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
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auto atlas = assets->get<Atlas>("blocks");
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for (uint i = 0; i < indices->countBlockDefs(); i++) {
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Block* def = indices->getBlockDef(i);
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for (uint i = 0; i < indices->blocks.count(); i++) {
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Block* def = indices->blocks.get(i);
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for (uint side = 0; side < 6; side++) {
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const std::string& tex = def->textureFaces[side];
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if (atlas->has(tex)) {
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