refactor Content
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@@ -123,7 +123,7 @@ std::unique_ptr<Atlas> BlocksPreview::build(
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const Content* content
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) {
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auto indices = content->getIndices();
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size_t count = indices->countBlockDefs();
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size_t count = indices->blocks.count();
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size_t iconSize = ITEM_ICON_SIZE;
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auto shader = assets->get<Shader>("ui3d");
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@@ -153,7 +153,7 @@ std::unique_ptr<Atlas> BlocksPreview::build(
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fbo.bind();
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for (size_t i = 0; i < count; i++) {
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auto def = indices->getBlockDef(i);
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auto def = indices->blocks.get(i);
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atlas->getTexture()->bind();
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builder.add(def->name, draw(cache, shader, &fbo, &batch, def, iconSize));
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}
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