refactor Content
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@@ -45,10 +45,11 @@ class WorldRenderer {
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void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
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/// @brief Render block selection lines
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void renderBlockSelection();
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/// @brief Render lines (selection and debug)
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/// @param camera active camera
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/// @param linesShader shader used
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void renderBlockSelection(Camera* camera, Shader* linesShader);
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void renderLines(Camera* camera, Shader* linesShader);
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/// @brief Render all debug lines (chunks borders, coord system guides)
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