refactor Content
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@@ -8,30 +8,30 @@ using namespace scripting;
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static int l_item_name(lua::State* L) {
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auto indices = content->getIndices();
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auto id = lua::tointeger(L, 1);
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if (static_cast<size_t>(id) >= indices->countItemDefs()) {
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if (static_cast<size_t>(id) >= indices->items.count()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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auto def = indices->items.get(id);
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return lua::pushstring(L, def->name);
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}
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static int l_item_index(lua::State* L) {
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auto name = lua::require_string(L, 1);
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return lua::pushinteger(L, content->requireItem(name).rt.id);
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return lua::pushinteger(L, content->items.require(name).rt.id);
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}
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static int l_item_stack_size(lua::State* L) {
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auto indices = content->getIndices();
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auto id = lua::tointeger(L, 1);
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if (static_cast<size_t>(id) >= indices->countItemDefs()) {
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if (static_cast<size_t>(id) >= indices->items.count()) {
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return 0;
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}
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auto def = indices->getItemDef(id);
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auto def = indices->items.get(id);
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return lua::pushinteger(L, def->stackSize);
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}
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static int l_item_defs_count(lua::State* L) {
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return lua::pushinteger(L, indices->countItemDefs());
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return lua::pushinteger(L, indices->items.count());
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}
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const luaL_Reg itemlib [] = {
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