refactor Content

This commit is contained in:
MihailRis
2024-06-25 22:37:53 +03:00
parent f3c5afa1ab
commit ee9f1639e9
25 changed files with 180 additions and 209 deletions
+10 -10
View File
@@ -66,7 +66,7 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z){
return ∅
}
}
const Block* def = indices->getBlockDef(v->id);
const auto def = indices->blocks.get(v->id);
if (def->obstacle) {
glm::ivec3 offset {};
if (v->state.segment) {
@@ -89,21 +89,21 @@ bool Chunks::isSolidBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return indices->getBlockDef(v->id)->rt.solid;
return indices->blocks.get(v->id)->rt.solid;
}
bool Chunks::isReplaceableBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return indices->getBlockDef(v->id)->replaceable;
return indices->blocks.get(v->id)->replaceable;
}
bool Chunks::isObstacleBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return indices->getBlockDef(v->id)->obstacle;
return indices->blocks.get(v->id)->obstacle;
}
ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel){
@@ -240,7 +240,7 @@ bool Chunks::checkReplaceability(const Block* def, blockstate state, glm::ivec3
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
if (auto vox = get(pos.x, pos.y, pos.z)) {
auto target = indices->getBlockDef(vox->id);
auto target = indices->blocks.get(vox->id);
if (!target->replaceable && vox->id != ignore) {
return false;
}
@@ -316,7 +316,7 @@ void Chunks::setRotation(int32_t x, int32_t y, int32_t z, uint8_t index) {
if (vox == nullptr) {
return;
}
auto def = indices->getBlockDef(vox->id);
auto def = indices->blocks.get(vox->id);
if (!def->rotatable || vox->state.rotation == index) {
return;
}
@@ -351,7 +351,7 @@ void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state)
// block finalization
voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
auto prevdef = indices->getBlockDef(vox.id);
auto prevdef = indices->blocks.get(vox.id);
if (prevdef->inventorySize == 0) {
chunk->removeBlockInventory(lx, y, lz);
}
@@ -360,7 +360,7 @@ void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state)
}
// block initialization
auto newdef = indices->getBlockDef(id);
auto newdef = indices->blocks.get(id);
vox.id = id;
vox.state = state;
chunk->setModifiedAndUnsaved();
@@ -429,7 +429,7 @@ voxel* Chunks::rayCast(
if (voxel == nullptr){
return nullptr;
}
const auto def = indices->getBlockDef(voxel->id);
const auto def = indices->blocks.get(voxel->id);
if (def->selectable){
end.x = px + t * dx;
end.y = py + t * dy;
@@ -553,7 +553,7 @@ glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDis
if (voxel == nullptr) {
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
}
const auto def = indices->getBlockDef(voxel->id);
const auto def = indices->blocks.get(voxel->id);
if (def->obstacle) {
if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable