move class Clock to a separate unit
This commit is contained in:
@@ -15,42 +15,6 @@
|
||||
|
||||
#include "scripting/scripting.hpp"
|
||||
|
||||
Clock::Clock(int tickRate, int tickParts)
|
||||
: tickRate(tickRate),
|
||||
tickParts(tickParts) {
|
||||
}
|
||||
|
||||
bool Clock::update(float delta) {
|
||||
tickTimer += delta;
|
||||
float delay = 1.0f / float(tickRate);
|
||||
if (tickTimer > delay || tickPartsUndone) {
|
||||
if (tickPartsUndone) {
|
||||
tickPartsUndone--;
|
||||
} else {
|
||||
tickTimer = fmod(tickTimer, delay);
|
||||
tickPartsUndone = tickParts-1;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int Clock::getParts() const {
|
||||
return tickParts;
|
||||
}
|
||||
|
||||
int Clock::getPart() const {
|
||||
return tickParts-tickPartsUndone-1;
|
||||
}
|
||||
|
||||
int Clock::getTickRate() const {
|
||||
return tickRate;
|
||||
}
|
||||
|
||||
int Clock::getTickId() const {
|
||||
return tickId;
|
||||
}
|
||||
|
||||
BlocksController::BlocksController(Level* level, uint padding)
|
||||
: level(level),
|
||||
chunks(level->chunks.get()),
|
||||
@@ -134,12 +98,34 @@ void BlocksController::onBlocksTick(int tickid, int parts) {
|
||||
}
|
||||
}
|
||||
|
||||
void BlocksController::randomTick(
|
||||
const Chunk& chunk, int segments, const ContentIndices* indices
|
||||
) {
|
||||
const int segheight = CHUNK_H / segments;
|
||||
|
||||
for (int s = 0; s < segments; s++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
int bx = random.rand() % CHUNK_W;
|
||||
int by = random.rand() % segheight + s * segheight;
|
||||
int bz = random.rand() % CHUNK_D;
|
||||
const voxel& vox = chunk.voxels[(by * CHUNK_D + bz) * CHUNK_W + bx];
|
||||
Block* block = indices->blocks.get(vox.id);
|
||||
if (block->rt.funcsset.randupdate) {
|
||||
scripting::random_update_block(
|
||||
block,
|
||||
chunk.x * CHUNK_W + bx, by,
|
||||
chunk.z * CHUNK_D + bz
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BlocksController::randomTick(int tickid, int parts) {
|
||||
auto indices = level->content->getIndices();
|
||||
const int w = chunks->w;
|
||||
const int d = chunks->d;
|
||||
int segments = 4;
|
||||
int segheight = CHUNK_H / segments;
|
||||
auto indices = level->content->getIndices();
|
||||
|
||||
for (uint z = padding; z < d-padding; z++){
|
||||
for (uint x = padding; x < w-padding; x++){
|
||||
@@ -151,22 +137,7 @@ void BlocksController::randomTick(int tickid, int parts) {
|
||||
if (chunk == nullptr || !chunk->flags.lighted) {
|
||||
continue;
|
||||
}
|
||||
for (int s = 0; s < segments; s++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
int bx = random.rand() % CHUNK_W;
|
||||
int by = random.rand() % segheight + s * segheight;
|
||||
int bz = random.rand() % CHUNK_D;
|
||||
const voxel& vox = chunk->voxels[(by * CHUNK_D + bz) * CHUNK_W + bx];
|
||||
Block* block = indices->blocks.get(vox.id);
|
||||
if (block->rt.funcsset.randupdate) {
|
||||
scripting::random_update_block(
|
||||
block,
|
||||
chunk->x * CHUNK_W + bx, by,
|
||||
chunk->z * CHUNK_D + bz
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
randomTick(*chunk, segments, indices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user