update block.compose_state, block.decompose_state semantics
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@@ -34,10 +34,10 @@ block.place(x: int, y: int, z: int, id: int, states: int, [optional] playerid: i
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block.destruct(x: int, y: int, z: int, playerid: int)
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-- Compose the complete state as an integer
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block.compose_state(rotation: int, segment: int, userbits: int) -> int
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block.compose_state(state: {rotation: int, segment: int, userbits: int}) -> int
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-- Decompose the complete state into: rotation, segment, user bits
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block.decompose_state(state: int) -> int, int, int
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block.decompose_state(state: int) -> {int, int, int}
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```
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> [!WARNING]
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