update block.compose_state, block.decompose_state semantics
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@@ -33,10 +33,10 @@ block.place(x: int, y: int, z: int, id: int, states: int, [optional] playerid: i
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block.destruct(x: int, y: int, z: int, playerid: int)
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-- Собирает полное состояние в виде целого числа
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block.compose_state(rotation: int, segment: int, userbits: int) -> int
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block.compose_state(state: {rotation: int, segment: int, userbits: int}) -> int
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-- Разбирает полное состояние на: вращение, сегмент, пользовательские биты
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block.decompose_state(state: int) -> int, int, int
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block.decompose_state(state: int) -> {int, int, int}
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```
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> [!WARNING]
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