refactor
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@@ -3,7 +3,7 @@
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#include <glm/ext.hpp>
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Camera::Camera(glm::vec3 position, float fov) : fov(fov), position(position), zoom(1.0f), rotation(1.0f) {
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Camera::Camera(glm::vec3 position, float fov) : fov(fov), position(position) {
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updateVectors();
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}
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