add 'xray_opacity' NotePreset property
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@@ -21,17 +21,18 @@ class TextsRenderer {
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std::unordered_map<u64id_t, std::unique_ptr<TextNote>> notes;
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u64id_t nextNote = 1;
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void renderText(
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void renderNote(
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const TextNote& note,
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const DrawContext& context,
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const Camera& camera,
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const EngineSettings& settings,
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bool hudVisible
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bool hudVisible,
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bool frontLayer
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);
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public:
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TextsRenderer(Batch3D& batch, const Assets& assets, const Frustum& frustum);
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void renderTexts(
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void render(
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const DrawContext& context,
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const Camera& camera,
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const EngineSettings& settings,
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