add 'xray_opacity' NotePreset property
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@@ -139,7 +139,7 @@ void WorldRenderer::renderLevel(
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bool pause,
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bool hudVisible
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) {
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texts->renderTexts(ctx, camera, settings, hudVisible, false);
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texts->render(ctx, camera, settings, hudVisible, false);
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bool culling = engine->getSettings().graphics.frustumCulling.get();
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float fogFactor =
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@@ -332,6 +332,10 @@ void WorldRenderer::draw(
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}
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}
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}
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{
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DrawContext ctx = wctx.sub();
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texts->render(ctx, camera, settings, hudVisible, true);
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}
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renderBlockOverlay(wctx);
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}
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