add biome as table & 'biome_parameters' variable
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@@ -1,14 +1,19 @@
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sea_level = 64
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sea_layers = {
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{block="base:water", height=-1},
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}
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-- 1 - temperature
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-- 2 - humidity
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biome_parameters = 2
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layers = {
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{block="base:grass_block", height=1, below_sea_level=false},
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{block="base:dirt", height=5, below_sea_level=false},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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biome = {
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sea_layers = {
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{block="base:water", height=-1},
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},
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layers = {
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{block="base:grass_block", height=1, below_sea_level=false},
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{block="base:dirt", height=5, below_sea_level=false},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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}
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}
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local function _generate_heightmap(x, y, w, h, seed, s)
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