add biome as table & 'biome_parameters' variable
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@@ -17,7 +17,7 @@ struct BlocksLayer {
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/// @brief Layer can present under the sea level (default: true) else will
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/// extend the next layer
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bool below_sea_level;
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bool belowSeaLevel;
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struct {
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/// @brief Layer block index
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@@ -54,6 +54,10 @@ public:
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virtual const Biome& getBiome() const = 0;
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/// @return Number of biome parameters, that biome choosing depending on
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virtual uint getBiomeParameters() const = 0;
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/// @return Sea level (top of seaLayers)
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virtual uint getSeaLevel() const = 0;
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/// @brief Build the runtime cache
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