add biome as table & 'biome_parameters' variable
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@@ -26,7 +26,7 @@ static inline void generate_pole(
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uint layerExtension = 0;
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for (const auto& layer : layers.layers) {
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// skip layer if can't be generated under sea level
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if (y < seaLevel && !layer.below_sea_level) {
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if (y < seaLevel && !layer.belowSeaLevel) {
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layerExtension = std::max(0, layer.height);
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continue;
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}
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