blocks hitboxes physics
This commit is contained in:
+17
-4
@@ -64,11 +64,24 @@ voxel* Chunks::get(int x, int y, int z){
|
||||
return &chunk->voxels[(ly * CHUNK_D + lz) * CHUNK_W + lx];
|
||||
}
|
||||
|
||||
bool Chunks::isObstacle(int x, int y, int z){
|
||||
voxel* v = get(x,y,z);
|
||||
const AABB* Chunks::isObstacle(float x, float y, float z){
|
||||
int ix = floor(x);
|
||||
int iy = floor(y);
|
||||
int iz = floor(z);
|
||||
voxel* v = get(ix,iy,iz);
|
||||
if (v == nullptr)
|
||||
return true; // void - is obstacle
|
||||
return contentIds->getBlockDef(v->id)->obstacle;
|
||||
return nullptr;
|
||||
const Block* def = contentIds->getBlockDef(v->id);
|
||||
if (def->obstacle) {
|
||||
if (def->rt.solid) {
|
||||
return &def->hitbox;
|
||||
} else {
|
||||
if (def->hitbox.inside({x - ix, y - iy, z - iz}))
|
||||
return &def->hitbox;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ubyte Chunks::getLight(int x, int y, int z, int channel){
|
||||
|
||||
Reference in New Issue
Block a user