blocks hitboxes physics

This commit is contained in:
MihailRis
2023-11-29 21:22:42 +03:00
parent 693ad6d9a7
commit efacb041b5
3 changed files with 62 additions and 42 deletions
+17 -4
View File
@@ -64,11 +64,24 @@ voxel* Chunks::get(int x, int y, int z){
return &chunk->voxels[(ly * CHUNK_D + lz) * CHUNK_W + lx];
}
bool Chunks::isObstacle(int x, int y, int z){
voxel* v = get(x,y,z);
const AABB* Chunks::isObstacle(float x, float y, float z){
int ix = floor(x);
int iy = floor(y);
int iz = floor(z);
voxel* v = get(ix,iy,iz);
if (v == nullptr)
return true; // void - is obstacle
return contentIds->getBlockDef(v->id)->obstacle;
return nullptr;
const Block* def = contentIds->getBlockDef(v->id);
if (def->obstacle) {
if (def->rt.solid) {
return &def->hitbox;
} else {
if (def->hitbox.inside({x - ix, y - iy, z - iz}))
return &def->hitbox;
return nullptr;
}
}
return nullptr;
}
ubyte Chunks::getLight(int x, int y, int z, int channel){