BlocksRenderer light compressing & fix

This commit is contained in:
@clasher113
2023-11-22 19:35:56 +02:00
parent a48af43008
commit efdc494aaf
3 changed files with 39 additions and 22 deletions
+24 -17
View File
@@ -17,17 +17,17 @@ using glm::ivec3;
using glm::vec3;
using glm::vec4;
#define VERTEX_SIZE 9
#define VERTEX_SIZE 6
BlocksRenderer::BlocksRenderer(size_t capacity,
const Content* content,
const ContentGfxCache* cache)
: content(content),
vertexOffset(0),
indexOffset(0),
indexSize(0),
capacity(capacity),
cache(cache) {
BlocksRenderer::BlocksRenderer(size_t capacity,
const Content* content,
const ContentGfxCache* cache)
: content(content),
vertexOffset(0),
indexOffset(0),
indexSize(0),
capacity(capacity),
cache(cache) {
vertexBuffer = new float[capacity];
indexBuffer = new int[capacity];
voxelsBuffer = new VoxelsVolume(CHUNK_W + 2, CHUNK_H, CHUNK_D + 2);
@@ -50,10 +50,17 @@ void BlocksRenderer::vertex(const vec3& coord,
vertexBuffer[vertexOffset++] = u;
vertexBuffer[vertexOffset++] = v;
vertexBuffer[vertexOffset++] = light.r;
vertexBuffer[vertexOffset++] = light.g;
vertexBuffer[vertexOffset++] = light.b;
vertexBuffer[vertexOffset++] = light.a;
union {
float floating;
uint32_t integer;
} compressed;
compressed.integer = (uint32_t(light.r * 255) & 0xff) << 24;
compressed.integer |= (uint32_t(light.g * 255) & 0xff) << 16;
compressed.integer |= (uint32_t(light.b * 255) & 0xff) << 8;
compressed.integer |= (uint32_t(light.a * 255) & 0xff);
vertexBuffer[vertexOffset++] = compressed.floating;
}
void BlocksRenderer::index(int a, int b, int c, int d, int e, int f) {
@@ -72,7 +79,7 @@ void BlocksRenderer::face(const vec3& coord, float w, float h,
const UVRegion& region,
const vec4(&lights)[4],
const vec4& tint) {
if (vertexOffset + VERTEX_SIZE * 6 > capacity) {
if (vertexOffset + VERTEX_SIZE * 4 > capacity) {
overflow = true;
return;
}
@@ -90,7 +97,7 @@ void BlocksRenderer::face(const vec3& coord, float w, float h,
const vec4(&lights)[4],
const vec4& tint,
bool rotated) {
if (vertexOffset + VERTEX_SIZE * 6 > capacity) {
if (vertexOffset + VERTEX_SIZE * 4 > capacity) {
overflow = true;
return;
}
@@ -353,7 +360,7 @@ Mesh* BlocksRenderer::render(const Chunk* chunk, int atlas_size, const ChunksSto
const voxel* voxels = chunk->voxels;
render(voxels, atlas_size);
const vattr attrs[]{ {3}, {2}, {4}, {0} };
const vattr attrs[]{ {3}, {2}, {1}, {0} };
Mesh* mesh = new Mesh(vertexBuffer, vertexOffset / VERTEX_SIZE, indexBuffer, indexSize, attrs);
return mesh;
}
+1
View File
@@ -38,6 +38,7 @@ void mouse_button_callback(GLFWwindow*, int button, int action, int) {
}
void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) {
if (key == GLFW_KEY_UNKNOWN) return;
if (action == GLFW_PRESS) {
Events::_keys[key] = true;
Events::_frames[key] = Events::_current;